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do you have any advice on countering cyborgs with gdi? no problems as nod just dump out anything with fire, but the only options i have on gdi are rifles, talons, rhinos, or wolverines and the only things that the borgs don't just dominate outright are rifles (or strongarm's turret which they just dance away from unless forced to defend a capture), and rifles are somewhat of a liability at the tech level that borgs are out at.
I feel like I repeat this advice a lot, but it really is important - Keep pressure on your opponent at all times, cyborgs are expensive, make them truly have to pay for them at the expense of other things. Thankfully there is one difference in how much advice I can give this time around because I actually have a replay of yours to watch, you have no idea how nice that is :P.
So lets take your replay above for example, your opponent went dual harvesters while you took the missile platforms, but in this circumstance taking the missile platforms is actually not the right play, your opponent is handing you control of the map and you need to take it, punishing them heavily for spending that money on harvesters by assaulting them with what at this point will be superior forces because they just spent all their money on harvesters instead of paying attention to what you are doing, its fairly likely you could have gotten at least one harvester kill and badly damaged the other then thrown that newfound income into an advantageous lead all while still likely winning the first missile.
Another thing, though this is a bit unrelated, something you'll notice from high level games is that the most common build order is barracks -> infantry -> harvester; the reason for this is that its important to scout your enemy early to know what they are up to, if they're going to rush you early and how much leeway you have to be aggressive against them, like say, if they go straight for two harvesters.
Otherwise all I can tell you is to use those riflemen against cyborgs, yeah its a huge pain to build them late game and they aren't the most effective but the actual answer you're looking for (snipers) doesn't unlock until level 12 for some reason and gdi is lacking in that area before then. Well, and good strongarm turret positioning while they're engaging riflemen can make their retreat difficult without taking a bunch of damage, or you could always go with the counter I used against them up until I got snipers - Ion Cannoning them from orbit, it may not be the most efficient counter in the world but it sure is effective and versatile :P
- 7 years ago
Thanks for the awesome advice, the very first game I played today played out exactly how you said it would: https://youtu.be/rhsYASfZgwg
Hard to go borgs and hold the map when your harvesters are getting beat on!
Then the next game after that I did the build order properly rather than just slamming harvester mindlessly and the results were even better: https://youtu.be/I0YmF-37mNY
The one borg he got out died almost immediately. Strongarm's turrets are so much more effective used proactively than reactively.
- 7 years ago
Very nice sud, excellent turret placements, I expect I'll start matching against you soon at this rate:P
I suppose while I'm in this thread I'll throw up another replay I put on the discord yesterday for people who aren't over there. This match was insane. Apologies for the minor sound issues in the video, I sadly didn't catch them fast enough to be able to re-record the video.
https://www.youtube.com/watch?v=tDvlUJUQZp8- 7 years ago
What do you guys use to record?
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