Premature Draws in C&C Rivals
Just got my first draw. Although the last Tiberium patch has been mined, I had over a thousand tiberium in the bank, while my opponent had less than 100. This is because I had been killing his harvesters. I was forced into a draw, when I easily could have beaten him with all the extra units my banked Tiberium would let me build!
Please, please change the draw conditions so that a draw is not forced until both players have too few minerals to build anything. Perhaps there could be an inactivity timer as well.
Also, there should be a prominent countdown warning before a draw is declared.
Hiya guys,
Thanks for your feedback and thoughts on how draws currently work in Rivals, especially adding a countdown timer for those who are unaware that the match is close to being a draw. I'll pass along your thoughts, and feel free to continue discussing whats good/bad/indifferent about how draws currently work 🙂