Re: The tech spam is totally out of control
@Mister_Crac wrote:Sounds reasonable to me. Now how can we convince them to change the implementation?
@xMaksuss wrote:See? There needs to be a bigger punishment if you loose your harvesters.
I really think my suggestion of setting the rebuild cost of the second harvester to 30 will be very impactful. However, rebuilding your first harvester should still stay free.
Well, let me just forecast what would happened if they allowed tech players to dominate the meta for too long. It would be an impending threat to their player base as most high ranking players use aggro instead of tech. If tech is allowed to dominate, new and old players would leave out of frustration (more on this later). It is often quite difficult to defeat tech players cause the units are like 2x stronger compared to their non-tech counterparts. A wolverine can mow through more infantry than a rhino can and predators are diminutive compared to centurions or titans.
New players leave and their curiosity for the game gets sapped cause of tech. They don't know how to beat it and begrudgingly quit. We would probably lose more new players on a daily basis if tech is allowed to dominate the meta than for aggro. Old players would have a hard time climbing up cause of all the tech players around. When a player goes tech, he can easily wrestle control of the missile pads and remove the player who doesn't tech. Most players prefer aggro as the units are not expensive. It is also difficult to defeat tech if your using a two way counter.