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Re: The tech spam is totally out of control


@Mister_Crac wrote:

@xMaksuss wrote:

See? There needs to be a bigger punishment if you loose your harvesters.

I really think my suggestion of setting the rebuild cost of the second harvester to 30 will be very impactful. However, rebuilding your first harvester should still stay free.


Sounds reasonable to me. Now how can we convince them to change the implementation?

Well, let me just forecast what would happened if they allowed tech players to dominate the meta for too long. It would be an impending threat to their player base as most high ranking players use aggro instead of tech. If tech is allowed to dominate, new and old players would leave out of frustration (more on this later). It is often quite difficult to defeat tech players cause the units are like 2x stronger compared to their non-tech counterparts. A wolverine can mow through more infantry than a rhino can and predators are diminutive compared to centurions or titans.

New players leave and their curiosity for the game gets sapped cause of tech. They don't know how to beat it and begrudgingly quit. We would probably lose more new players on a daily basis if tech is allowed to dominate the meta than for aggro. Old players would have a hard time climbing up cause of all the tech players around. When a player goes tech, he can easily wrestle control of the missile pads and remove the player who doesn't tech. Most players prefer aggro as the units are not expensive. It is also difficult to defeat tech if your using a two way counter.

4 Replies

  • Marine_CorporaI's avatar
    Marine_CorporaI
    7 years ago

    So you guys know that I get to Masters 2 and then start over when I get totally unmatched with level 7’s going against level 12 units. I’ve done it multiple times. Lost count. 

    In my ladder climbing travels it used to be..,

    Silver was lots of good fights. Lots of tanks and Orcas. It was actually the league I had the most fun on. 

    Gold was fun too but players relied on too much tech and weren’t experienced. I ran through them. 

    Platinum was like gold with a few aggro players who later learned. 

    Diamond was hard. It was a combination 50/50 of aggro and tech players that knew what they were doing. 

    You all know how Masters is. 

    Now, tech is extremely heavy from Gold all the way up to Masters. When I run just straight aggro, I’m 5 out of 10 from Platinum to Diamond. I started over and use zone troopers and now I’m winning like before. I hate it. The mid game with orcas and tanks are gone. It’s infantry to tech now. It makes no sense to run anything else and Infind myself having to do the same thing in many games now if I want to win. 

  • DarkGarithos's avatar
    DarkGarithos
    7 years ago

    fyi there is alots of tech deck user , the strategy of tech deck user is simple, they let go first missile or delay it, run 2 harvesters until tech unit release and wallupp!!..i hope dev can bring back the original price of tech lab and not just develop game for one kind of strategy only. 

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    @Marine_CorporaI wrote:

    Players like this is what I’m seeing. Look at these two tech whales going at each other. Hilarious. It’s the future of this game. 

    https://youtu.be/5acOT7a0M2w


    Definitely the future of the game, if it has any. I would recommend having all whales invite their friends to stay at the game. When this happens, C&C Rivals should have enough money to pay for itself and the game won't shut down by February next year. Also tech users stink, tech is mostly vehicles with 3 infantry and 2 air. An anti-vehicle deck can easily deal with tech, and some tech users fight their way with brute force. They usually do not micro, hoping to push their enemy out with strong expensive junk. I love it when I see a tech unit get finished off by something that it counters.

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