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Then successful rush is win. It's just auto-lose you need tibs to rebuild harv in early game.
I got you that it's hard to stop tech even you destroy harvs multiple time but as long as their harvs keep farming while being attack they won't have any income reduction. So typically you need to have your unit STANDING on tiberium to block harvs.
@xrmiao4 wrote:Then successful rush is win. It's just auto-lose you need tibs to rebuild harv in early game.
I got you that it's hard to stop tech even you destroy harvs multiple time but as long as their harvs keep farming while being attack they won't have any income reduction. So typically you need to have your unit STANDING on tiberium to block harvs.
I think it makes sense to have a successful rush be rewarded. Defense is apart of the game. So if you don’t defend your money making unit, you should be penalized.
- 7 years ago
It shouldn't end the game this early. Rush should only give advantage, not win.
- 7 years ago
@xrmiao4 wrote:It shouldn't end the game this early. Rush should only give advantage, not win.
Why should rebuilding Harvesters be free? Any other unit that you lose you have to pay to replace it. Why should Harvesters be exempt? If you don’t protect your money maker, it should cost you money.
- 7 years ago
The whole point of rush is just luck and micros. It's not like you spend tib to protect your harv then you will protect your harv. No, you will lose it no matter what. And losing a harv shouldn't be decisive.
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