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Maybe the bonus should be nerfed and the % that is removed goes to the player who lost the harvester as a compensation. The harvester should also be paid, like 60 for the 1st, 40 for 1st replace, 20 for 2nd, 10 for 3rd, 0 for 4th and 5th and after that you get free 20 tib each time you purchase a free harvester. I mean who keeps having his own harvester destroyed?! Its like an idiot who nearly drowned in the toilet and the paramedics arrive only for him to have the same issue again and again.
Harvesters are strategic units that can take a hit and take a pad it’s just like any other unit screw the hundred tib bonus make it cost for them to be rebuilt
- 7 years agoits free for a good reason. its fine how it is if u ask me. there are so many down sides with going up 2 harvs its fine that they are free... i mean killing them gives such a huge boost whats your issue with that they are free?
- Shinerplunderer7 years agoSeasoned Veteran
I mean if a harvester keeps on getting destroyed, how would one defend it? A titan or two can reduce these moving metal containers to free tiberium. Make them tougher or reduce the yield of the tiberium. If only they can protect themselves by running infantry over. I wouldn't have to bother using a rifleman to defend rather than to scout. I mean if a harvester squishes a missile squad its fine, but if its a jump-jet, then it takes damage.
- 7 years ago
@Shinerplunderer wrote:I mean if a harvester keeps on getting destroyed, how would one defend it? A titan or two can reduce these moving metal containers to free tiberium. Make them tougher or reduce the yield of the tiberium. If only they can protect themselves by running infantry over. I wouldn't have to bother using a rifleman to defend rather than to scout. I mean if a harvester squishes a missile squad its fine, but if its a jump-jet, then it takes damage.
That is actually my point. I feel that if you are able to strategize and get to a point where you are destroying the enemy Harvester, then you should win.
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