Forum Discussion
Is there perhaps some way to use Visual Studio to add/enable the supply truck?
Well i did manage to stop the game from crashing, although it isn't visible , and had to manually enter it into the INI , because the editor doesn't know a Truk type
I added the truk to CNCBUILDABLES.XML and stuck that into my mods folder
user~/Documents/CnCRemastered/Mods/Tiberium Dawn/Data/XML/OBJECTS/UNITS/
and i didn't find the truk in the source code for TD although i found the demolition truck in RA source
I'm sure it could be added via the source code , but i don't have VS installed
I'm not sure where the supply truck was used in TD , i searched through all the General.Mix files and cant find any mention of truk other than it was used for a trigger name
although the images are in the TD textures .
Data/ART/TEXTURES/SRBG/TIBERIUM_DAWN/UNITS/TRUK.ZIP 31 images
- 5 years ago
It's looking more and more like I'll need to learn coding to get everything I want.
- 4 years ago
I don't recall the RA supply truck being a unit in original TD nor it's 1st decade or ultimate collection rereleases. coding it in manually is most likely the only way.
- Nyerguds4 years agoHero+@Volkov_mk2 Yea, the supply truck doesn't exist in TD. But what are you ultimately trying to achieve with all this?
- 4 years ago
A mini campaign
The first mission taking place concurrently/semi concurrently to https://cnc.fandom.com/wiki/Tomorrow%27s_Technology_Today
The player starts with a NOD spec ops team in The Valley of the Kings and orders them to proceed to the VotK visitor center
to eliminate a few GDI units guarding a chainlink fence enclosure containing 3-5 player controlled NOD supply trucks hauling https://cnc.fandom.com/wiki/Project_ReGenesis
related material with the objective of escorting them to Luxor International.A bridge being out forces the team to muscle through a GDI checkpoint in the lower left corner of the map to complete the mission.
- Nyerguds4 years agoHero+@Volkov_mk2 That's a whole lot of Westwood Studios buildings; lol.