Suggestion: Bring Red Alert to Mobile with Two-Finger Box-Select
The success of Rusted Warfare on mobile wouldn't have been possible without two-finger box-select. Box-selecting is simply the process of dragging from a start point to an end point. With two-finger box-select, one finger rests at the starting point, the other at the ending point — a single motion completes the selection, much like Apple's two-finger pinch-to-zoom. This takes full advantage of a phone's multi-touch capability.
The failed iOS port of Red Alert years ago suffered precisely from the box-select problem. Today, the PlayStation version of Red Alert 1 and the original Red Alert 2 can both run smoothly on phones via emulators, and a community has already formed around this. But Red Alert 2 still relies on single-finger box-select, which is always one beat too slow. The UI, however, is basically fine.
Red Alert OL has generated tens of millions of yuan in monthly revenue — equivalent to several million US dollars — with total gross revenue exceeding six billion yuan. This proves that the RTS IP still has a massive market on mobile. Furthermore, Rusted Warfare workshop mods have surpassed 470,000 monthly downloads, with peak concurrent players reaching 38,000. This proves that RTS as a genre itself still has a massive market on mobile.
My suggestion: take the original versions of Command & Conquer 1, Red Alert 1, Command & Conquer 2, and Red Alert 2, package them directly into a single mobile title, implement two-finger box-select touch controls, and release it for sale.