8 years ago
Suspicious Cheaters
I'm seeing some cheaters in the game who has faster build rate. It feels some opponents build twice as fast than normal even when the speed build bar is high while mine is low speed. Like I would hav...
Has for flame tanks first 30 sec into game, it's very possible.
Take out a harvester while you have one out at start can get you flame tank.
I've tried it and done it in 34 sec
Yep. Never once did I see a so called in game Millionaire Not get BANNED within a week or so. People are rich are millionaires because they DON'T play games like this. If anything they BUY the company and play for free.
No, there are many more cheaters now. The sad thing is that EA doesn't seem to care. Nothing is being done about it. I played the game ALOT when it first came out and advanced rather quickly (being a CNC fan from way back, knowing game strategy, units, etc). When you have played the game as much as I have it is easy to spot a cheater!
@Super10Steve
So where is the evidence? Where are the recorded videos which show that somebody is cheating?
Ah, the old Lance Armstrong defense. There's so much cheating in this game it isn't even funny. Ion cannons every 10 seconds, churning out high cost units with no harvesters ...
Ion cannons being used often is usually late in the game when tiberium is given to you faster. Look at the rate of tiberium you get during the first missile of your next game compared to how fast you get it after the 2nd missile goes off.
Also, you’ll notice the cool down period that you can pump out units also changes and is faster after the 2nd missile compared to at the beginning of the game.
@captainreverb wrote:Ah, the old Lance Armstrong defense. There's so much cheating in this game it isn't even funny. Ion cannons every 10 seconds, churning out high cost units with no harvesters ...
Most claims about cheating are made by people who don't understand the game mechanics fully. Recently there was a guy who claimed their opponent was cheating. Turns out that their opponent's Centurion was not destroyed by an Ion Cannon blast. Well that's how this unit works, it has a shield that will absorb the first hit which it takes.
Everybody who claims that there is cheating should simply be forced to post the replay. I guarantee you that in 99% of all cases, there is no cheating where people think there is.
@Mister_Crac wrote:
@captainreverb wrote:Ah, the old Lance Armstrong defense. There's so much cheating in this game it isn't even funny. Ion cannons every 10 seconds, churning out high cost units with no harvesters ...
Most claims about cheating are made by people who don't understand the game mechanics fully. Recently there was a guy who claimed their opponent was cheating. Turns out that their opponent's Centurion was not destroyed by an Ion Cannon blast. Well that's how this unit works, it has a shield that will absorb the first hit which it takes.
Everybody who claims that there is cheating should simply be forced to post the replay. I guarantee you that in 99% of all cases, there is no cheating where people think there is.
If you want to find out if its possible to cheat the game, go ahead and search in a search engine "C&C Rivals cheating device". I'm sure all that pop out would be for other games. My best bet for someone to actually cheat is to try and manipulate the code of the game itself. He could like double the rate of his harvesters. The server should check the client so the game remains unmodified. If its modified, then the person is trying to cheat. I wouldn't like anyone pushing out 4 harvesters at once for something like 20 tiberium or less.
still no evidence??
@DarkGarithos wrote:still no evidence??
I didn't want to search if it was possible to cheat or not. It seems to me tech is cheating. They may as well nerf the 2nd harvester and allow a 3rd and 4th one. 1st harvester has normal rate, 2nd has 75%, 3rd has 50% and 4th has 25%. The prices for each harvester should be changed, 1st is still 60, 2nd is 50, 3rd is 30, and 4th is 20. The army limit is also increased from 5 units to 7 to compensate for the number of harvesters.
ok here's the scoop, I spoke at length with a developer regarding cheats as a lot of developers don't practice secure coding techniques which ends up with their games being infested with this kinda crap.
First off, this is a server to client game, not a peer to peer game. This deals with a very large amount of amateur tier cheats, mostly ones that modify the client. This means that most of the game features stay as intended, there are no speedhack predator tanks zipping around the field at faster than fastest speed, mammoth tanks don't cost 10 tib, etc.
In the case that a cheater finds an exploit that modifies the core game, it can be easily proven or debunked via the replay system. Do not even bother posting if you do not have the replay, as it is impossible to verify the claims especially if you have no credibility as a random poster.
Client hacks are another can of worms. These don't necessarily modify the client (indeed most non amateur outfits run at least a crc check of the client) but instead feed off of game information stored in your device's memory. Wall hacks, map hacks, aimbots, and all of this sort fall into this category. When coding a game, a developer should treat all game data as a need to know basis, not informing them about things like player/unit positions until its possible for them to see them. In this regard, rivals has some weak coding, as I've seen units under fog of war glitches, and if I can see them that means their information is in my client, allowing a cheater to use a map hack to watch your base and do things like consistently countering people's openers. It takes monitoring software and often the community's help to catch these guys, so again, if you feel suspicious, post the replays (you can even watch the games on their profile).
So yeah. Replays are necessary, post them or quit adding conjecture.
Sometimes these usuals here who are quick to rebut any feedback/complain make one suspicious if they are the one cheating...there are times where is game play is so screwed to an extent you just feel like no point to play in a particular match because it’s just impossible to play at all. Like even before your harvester start harvesting there are bikes already attacking and then shortly follow by even more bikes and then the expensive units come all within a very short time frame. You just wonder how did the opponent get harvester harvesting so fast only to find out in the replay that they don’t even have a harvester. Surprise ? ....nay...and these usuals will come out and ask you for evidence, show proof and all kinds of *. Are we your free testers or white rabbits helping to show you your stupid flaws in this game ?? Just in this forum alone there are easily a dozen reported feedbacks of cheating like matches. Please go and investigate and solve the problem EA. Don’t send in your cybertroopers to camouflage as genuine players !!
Until anyone provides actual proof, all they are doing is tantruming like a child because they are losing. No one to this day has been able to provide proof.
Proof is easily able to be provided. All it takes is a group of screenshots at the very least. If you use an iPhone or iPad, a video screen recorder is built in. Just record the video, upload it to YouTube, and post the link here.
I have actually looked for ways to cheat online. It’s impossible. All the links that point you to cheating for this game are fake. If you did manage to find a way to cheat by downloading an unauthorized app of this game with mods hidden in it, even if you did manage to play with it, it’s automatically recorded as a loss for the cheater because they aren’t using the official release of this game. The game checks for unauthorized releases of the game and automatically records it as a loss for the player with the unauthorized app.
In this video below, I use no harvester at all win. I was able to build units with no harvester in the beginning from the free tiberium they gave me. I am able to do this because I use cheap units and gain extra tiberium by killing my opponent’s harvesters with those cheap units to get tanks to kill their harvesters again to get more tiberium to make more units. Rinse and repeat. This only works if my opponent fails to destroy my cheap units.
You have to understand how the game works. My opponent if he ever posted here would probably say that I was cheating. If he posted the video below, others would show him that it wasn’t the case. He just lost because he failed to destroy my units.
@totorodc12345 wrote:Like even before your harvester start harvesting there are bikes already attacking and then shortly follow by even more bikes and then the expensive units come all within a very short time frame. You just wonder how did the opponent get harvester harvesting so fast only to find out in the replay that they don’t even have a harvester.
Of course they don't. You start the game with 100 Tiberium, and you can do ANYTHING with it. So if your opponent built the War Factory and two Attack Bikes, that is entirely possible. It has nothing to do with cheating at all.
Learn how to defend against early rushes, and you won't have this problem again.