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If I could figure out how to show a replay on here I would you show how quickly I lost after owning the opponent but lost to. Jackson. disrupter quicker than *.
I never have this problem because it is only add about the point when the second missile is about to go off that my opponent starts bringing out their tech lab units. Just make sure you get the first missile and disturb their double Harvester and you should win. Personally I think anyone that sees someone go with a double at Harvester at the beginning of the game should win every single time if they detect it quick enough.
- 7 years ago
@Tstillman24 wrote:I never have this problem because it is only add about the point when the second missile is about to go off that my opponent starts bringing out their tech lab units. Just make sure you get the first missile and disturb their double Harvester and you should win. Personally I think anyone that sees someone go with a double at Harvester at the beginning of the game should win every single time if they detect it quick enough.
Sounds like a good plan. But it’s not full proof. The Disruptor is so powerful that even after winning the first missile you can get wrecked quickly and easily. And don’t get me wrong, I pressure Harvesters. That’s my main strategy. But if you slip up even the slightest... it’s lights out.
- 7 years ago
When you are playing against almost perfect players with almost perfect ducks, you yourself almost have to play perfectly. You are right you cannot have any slip ups otherwise it will bite you in the rear end and you will not be able to catch back up. However I still think the best strategy is not to encounter these units because once you do the odds quickly go down in your favor.
- 7 years ago
@Tstillman24 wrote:When you are playing against almost perfect players with almost perfect ducks, you yourself almost have to play perfectly. You are right you cannot have any slip ups otherwise it will bite you in the rear end and you will not be able to catch back up. However I still think the best strategy is not to encounter these units because once you do the odds quickly go down in your favor.
Give me an example of an almost perfect deck... in fact, let’s start a new thread and discuss this. I’d like to get everyone’s thoughts. Give me like 5 minutes and look for a new thread from me. Cool?
- 7 years ago
@Tstillman24 wrote:I never have this problem because it is only add about the point when the second missile is about to go off that my opponent starts bringing out their tech lab units. Just make sure you get the first missile and disturb their double Harvester and you should win. Personally I think anyone that sees someone go with a double at Harvester at the beginning of the game should win every single time if they detect it quick enough.
Only in theory though. There are enough people who are good at defending their double harvesters. And there are even some people who play extremely aggressive in the beginning, but still bring out double harvesters and tech units later.
- 7 years ago
I had to use Disruptors yesterday to get my challenges done, and LOL it's so dumb, the two times I pulled it out I was able to get them to my opponents base and basically 2 hit it to victory. I don't even know what to say, but it felt like passing a knife through butter - regardless I felt little joy in it knowing how stupid it is.
- 7 years ago
@AcidSnowScArab wrote:I had to use Disruptors yesterday to get my challenges done, and LOL it's so dumb, the two times I pulled it out I was able to get them to my opponents base and basically 2 hit it to victory. I don't even know what to say, but it felt like passing a knife through butter - regardless I felt little joy in it knowing how stupid it is.
Lol, I’m glad you were on the other end of it. Lol
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