Forum Discussion
no its a pay to win
i just seen a post of a guy complaining about his lvl 15 max units and getting cards for those units
so he really did P2W on the game it does happen. what needs to happen is that the unit lvls need to go away to balance the field so then it is all about skill
the player should be the only thing with a lvl to unlock units
You know, the current card system that Rivals is using isn't that new. Hearthstone has it. Clash Royale has it. Heck, even that game Marvel Puzzle Quest has it. If players want to p2w, by all means, go right ahead. No one is disputing the presence of P2W being an advantage. Higher level stacks the cards in your favor. Though there is still some level of skill involved as we've all met that overleveled player that doesn't know what he's doing.
But i reckon, your main gripe (and most of the forum) really is the inability to have a game mode within Rivals that allows for leveled play.
If there's a separate mode within the game that allows for that, and there still exist the league tiers, would that sit better with you?
- 7 years ago
that would be nice but we all know it wont happen
ive been grinding out on this game for a whiiile now im at max player lvl but i have * for units my max is 10
i just dont see the "pay off" for a game like this im slowly starting to walk away from it my medal count has stalled out im not going anywhere and grinding for weeks for one unit isnt that much fun
- 7 years ago
@punishertrd wrote:that would be nice but we all know it wont happen
ive been grinding out on this game for a whiiile now im at max player lvl but i have * for units my max is 10
i just dont see the "pay off" for a game like this im slowly starting to walk away from it my medal count has stalled out im not going anywhere and grinding for weeks for one unit isnt that much fun
I can see how that can be frustrating for you. For context, how long did it take to get to your level anyway? I'm curious since i really only started this game a little over a week.
The way I'm seeing the game is that it's in its infancy stages. There's still some improvements in the UX beyond the game play. It still seems rather basic compared to other mobile games. I'm hopeful that it'll get better with a strong enough community.Ask me again 3 months later if i still feel the same. 😛
- 7 years ago
A separate mode with no levels might be enough to fix the issue honestly. I'm only here because I want a mobile RTS to kill time while I'm out and about or waiting on something. However, if that RTS becomes too frustrating to play then I'm just not going to play it.
- 7 years ago
@iLikeToSnipe21 wrote:A separate mode with no levels might be enough to fix the issue honestly. I'm only here because I want a mobile RTS to kill time while I'm out and about or waiting on something. However, if that RTS becomes too frustrating to play then I'm just not going to play it.
Agreed. Clash Royale took awhile to find its stride though they did do a good job having a separate game mode that allowed for equal playing field (requires minimal in-game currency) for on-demand playing and then timed events. I still think they've done a good job through the years (i believe its coming to their 3rd year soon.
And a game really should have a good level of frustration and satisfaction. Enough frustration to drive you but not to the point of wanting to throw your device across the room lol