Forum Discussion

Hyperius81's avatar
5 years ago
Solved

Unit movement bug

Product: Command & Conquer Remastered
Platform:Steam-PC
Summarize your bug Units move to previous selected postion(s), even positions selected for other (type of) units.
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? Play the game and move a unit somewhere.
What happens when the bug occurs? When ordering any unit to move to a position, it moves there, and then either: - returns to it's original position (when starting a skirmish with free units) - moves to it's previous (does not have to be original) position - moves to a position selected for a different unit - actually stays at the position (rarely)
What do you expect to see? Units should remain at the selected place unless ordered to move elsewhere, or move due to attack or aggro.

Some units, when leaving the war factory, also come out of the factory and move to any position selected for any unit earlier in the game.

Only very few units actually go to and remain on the position they are sent to.

Units also start moving on their own, to any selected position in game.

Restarting the game did not help, it occurs every time when wanting to play a single player skirmish, on a custom map.

This issue did not occur before the last update.

  • Nyerguds's avatar
    Nyerguds
    1 year ago

    @Hyperius81 @phoenixice2010 

    This issue (which only occurs in Red Alert, by the way) is actually related to the map you play on. It means the AI configured in the map is set to an IQ level higher than 0.

    For skirmish maps, all Multiplayer players should be set to AI level 0. While the AI level generally doesn't affect the actual AI players in skirmish, it does affect the human players on the map; with the AI level set higher than 0, the game's AI will start controlling stuff owned by the player.

    In its core, this is an issue in the map editor, since the editor has the wrong defaults set for the players; it defaults all players to IQ level 5.

    If this is a map you made yourself, you should edit it and fix the issue. If not, you should alert the map's creator of this problem.

    It's also advised to switch to the upgraded Mobius Map Editor, which does not have this issue, and will have these IQ values set to 0 on all newly created maps.

9 Replies

  • @Hyperius81 Pressing S to stop a unit from moving, when it is moving back to previous (or other) position, does not work. It continues to move back. This brakes the game for me ☹️

    I've checked / validated the files through the Steam console, it found 2 files with an issue. Reinstalled those and tried again, issue still present. Created a new skirmish map from scratch and loaded that, issue still present.
  • @Hyperius81 hey buddy, could you share a small video clip of it, it can be useful for EA team to pick it up and get it fixed. (Well EA Developer have more indepth insight about the root cause) 🙂
  • Hyperius81's avatar
    Hyperius81
    5 years ago
    @SnakeheadMonster Good suggestion, I've created some short clips. Unfortunately, video files can't be provided directly. I've created a rar, with the files.

    Apparently, only these file formats are allowed: jpg, pdf, docx, mpp, xls, ppt, pptx, rar, jpeg, png, txt, log
  • So far, the issue appears to be gone after the most recent update. Yay 🙂

  • Nyerguds's avatar
    Nyerguds
    Hero+
    1 year ago

    @Hyperius81 @phoenixice2010 

    This issue (which only occurs in Red Alert, by the way) is actually related to the map you play on. It means the AI configured in the map is set to an IQ level higher than 0.

    For skirmish maps, all Multiplayer players should be set to AI level 0. While the AI level generally doesn't affect the actual AI players in skirmish, it does affect the human players on the map; with the AI level set higher than 0, the game's AI will start controlling stuff owned by the player.

    In its core, this is an issue in the map editor, since the editor has the wrong defaults set for the players; it defaults all players to IQ level 5.

    If this is a map you made yourself, you should edit it and fix the issue. If not, you should alert the map's creator of this problem.

    It's also advised to switch to the upgraded Mobius Map Editor, which does not have this issue, and will have these IQ values set to 0 on all newly created maps.

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