Unit movement bug
Product: Command & Conquer Remastered
Platform:Steam-PC
Summarize your bug Units move to previous selected postion(s), even positions selected for other (type of) units.
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? Play the game and move a unit somewhere.
What happens when the bug occurs? When ordering any unit to move to a position, it moves there, and then either: - returns to it's original position (when starting a skirmish with free units) - moves to it's previous (does not have to be original) position - moves to a position selected for a different unit - actually stays at the position (rarely)
What do you expect to see? Units should remain at the selected place unless ordered to move elsewhere, or move due to attack or aggro.
Some units, when leaving the war factory, also come out of the factory and move to any position selected for any unit earlier in the game.
Only very few units actually go to and remain on the position they are sent to.
Units also start moving on their own, to any selected position in game.
Restarting the game did not help, it occurs every time when wanting to play a single player skirmish, on a custom map.
This issue did not occur before the last update.
This issue (which only occurs in Red Alert, by the way) is actually related to the map you play on. It means the AI configured in the map is set to an IQ level higher than 0.
For skirmish maps, all Multiplayer players should be set to AI level 0. While the AI level generally doesn't affect the actual AI players in skirmish, it does affect the human players on the map; with the AI level set higher than 0, the game's AI will start controlling stuff owned by the player.
In its core, this is an issue in the map editor, since the editor has the wrong defaults set for the players; it defaults all players to IQ level 5.
If this is a map you made yourself, you should edit it and fix the issue. If not, you should alert the map's creator of this problem.
It's also advised to switch to the upgraded Mobius Map Editor, which does not have this issue, and will have these IQ values set to 0 on all newly created maps.