Forum Discussion
@GENERALZOOL wrote:
If that wasn't possible, would forcing every single vehicle to use Tracked Movement, and then giving Wheeled Movement to anything I want o be Amphibious, then changing Water Passage so Wheeled units can move on it. Would that work properly as a work-around?
That... actually sounds plausible. In fact that should be possible just by messing with the terrain type passability types in rules.ini (the "Land Characteristics" section), without requiring coding.
And I'm guessing the "Tracked=yes" line in the unit options in rules.ini may make the difference in locomotor between the two, meaning you may be able to manage all of it through the rules.
Maybe an easy way out there is indeed to just add in a clone of Wheeled or Tracked, make an "Amphibious=yes" option for units that does the same as Tracked but switches the unit to your new type, and add a new key for the terrain type passability which you can then add to all the Land Characteristics sections to tweak it to your wishes and make water and land passable for it.
OK, so I've got some of my MOD done, but the game isn't reading the Cameo Files, what have I likely missed?
Sounds silly, but I've missed something somewhere.
- Nyerguds6 years agoHero+
@GENERALZOOL wrote:
@Nyerguds
OK, so I've got some of my MOD done, but the game isn't reading the Cameo Files, what have I likely missed?
Sounds silly, but I've missed something somewhere.Honestly no idea... never messed with that myself. It's something in these xml files but that's all I know. But there should be mods out there that add cameos, no? Just look into those.