Forum Discussion
@Marine_CorporaI wrote:Question? Why shockwaves and rifleman? 2 sets of rifleman almost equal one shockwave.
Would it be worth it to replace the shockwave for another stronger unit like an Orca Bomber if you are going air or an MLRS if you are going war factory?
I feel like even 2 on 1 my Militants lose to Shocks.
Also, I try to build a deck that has the least amount of buildings to build.
A deck with 2 buildings feels more effective than one with 3.
- 6 years ago
@AlphonseDisciple wrote:Also, I try to build a deck that has the least amount of buildings to build.
A deck with 2 buildings feels more effective than one with 3.
It saves you the cost for one bulding, yes. That is an advantage. The price which you pay for that is less flexibility though. For example, if you give up air units, then you will not have a good counter vs. MG squads.
- 6 years ago
Then your opponent only needs to counter one type, that's generally easiler. That's why you need to spend extra tib to produce a different type.
- 6 years ago
@Mister_Crac wrote:
@AlphonseDisciple wrote:Also, I try to build a deck that has the least amount of buildings to build.
A deck with 2 buildings feels more effective than one with 3.
It saves you the cost for one bulding, yes. That is an advantage. The price which you pay for that is less flexibility though. For example, if you give up air units, then you will not have a good counter vs. MG squads.
I usually give up Tech.
- XPlayerJ6 years agoRising Vanguard
@AlphonseDisciple wrote:Also, I try to build a deck that has the least amount of buildings to build.
A deck with 2 buildings feels more effective than one with 3.
I think concrete evidence exist demonstrating your statement is flat out wrong.
Dozens of Top Tier decks exist using 3 Buildings.
The main 3 building used are Barrack, War Factory, & Helipad.
Ground - Vechical - Air
Sometimes, you will see Top players adding 1 Tech unit which gives a 4th building.
Unit Counters are key in top tiers.
The building cost is a sacrifice worth doing if it leads to victory.
It is like the phrase “You can’t be afraid to crack a few eggs in order to make the perfect omelette.”
- EinarThePillager6 years agoSeasoned Ace
I use a double 2 unit deck with 2 being anti-infantry, 2 being anti-vehicle, 2 being vehicle and 2 being infantry. Basically if you can throw something at me, I'd send out something the unit can't attack. Lets say I have a militant and a laser squad, you send out a shock-wave, I throw a buggy. You send a pit-bull, I send a tick tank.
I have 2 decks for GDI and Nod, a serious one and a mock one. For the mock one, its so called "I'll send the 1st/2nd nuke, you send either and the 3rd". I don't plan to win on said mocking deck. Often times on the 2nd/3rd missile, I just spam the cheapest/most recent unit I ordered.
Mock deck is usually randomized, like I could have 4 anti-infantry, 1 anti-air and a anti-vehicle, all being either infantry, vehicles or aircraft.
For my serious deck, I have:
Shockwave trooper, grenadier, war dogs, rhino, predator and hammerhead. It's for GDI on my main account
Flame trooper, mutant marauder, cyber wheels, buggy, tick tank and phantom. Its for Nod on my main account
I have a 2nd account that replaces the mutant marauders, grenadiers, cyber wheels, war dogs, hammerhead and phantoms with laser squad, missile squad, militants, riflemen, zone troopers and banshee, respectively. The zone trooper and banshee is more of a wild card, I could replace it with anything I prefer.
- 6 years ago
@XPlayerJ wrote:
@AlphonseDisciple wrote:Also, I try to build a deck that has the least amount of buildings to build.
A deck with 2 buildings feels more effective than one with 3.
I think concrete evidence exist demonstrating your statement is flat out wrong.
Dozens of Top Tier decks exist using 3 Buildings.
The main 3 building used are Barrack, War Factory, & Helipad.
Ground - Vechical - Air
Sometimes, you will see Top players adding 1 Tech unit which gives a 4th building.
Unit Counters are key in top tiers.
The building cost is a sacrifice worth doing if it leads to victory.
It is like the phrase “You can’t be afraid to crack a few eggs in order to make the perfect omelette.”
Well concrete evidence is my own playing experience that has been pretty solid also.
- XPlayerJ6 years agoRising Vanguard
@AlphonseDisciple wrote:
@XPlayerJ wrote:
@AlphonseDisciple wrote:Also, I try to build a deck that has the least amount of buildings to build.
A deck with 2 buildings feels more effective than one with 3.
I think concrete evidence exist demonstrating your statement is flat out wrong.
Dozens of Top Tier decks exist using 3 Buildings.
The main 3 building used are Barrack, War Factory, & Helipad.
Ground - Vechical - Air
Sometimes, you will see Top players adding 1 Tech unit which gives a 4th building.
Unit Counters are key in top tiers.
The building cost is a sacrifice worth doing if it leads to victory.
It is like the phrase “You can’t be afraid to crack a few eggs in order to make the perfect omelette.”
Well concrete evidence is my own playing experience that has been pretty solid also.
A single player experience could be misguided & flawed.
Of course, your going to say your playing experience is pretty solid.
Your opinion is bias.
Your not objective.
You will favor your ideas & opinions over others even if they are wrong.
Many people do.
It is just part of the human condition.
The reason your wrong is because a group of strong players in the leader boards have contradicting evidence.
They are higher ranked than you.
There opinion matters more.
Your opinion matters less.
In addition, your idea of only having 2 buildings can give you a handicap.
You will have a handicap in the rock, paper, and scissors game which exists in C&C Rivals