Forum Discussion
When it's killing your missile/laser it's gradually dying. You won't lose more than 3 troops.
Do you know how many sets of missiles/ lasers it takes? About 3 or 4. And that’s if the user doesn’t suck and move it away. Then another chembuggy comes out. If the chembuggy didn’t Have raider, missile could take it if set up properly.
The raider is what makes it OP.
- EinarThePillager6 years agoSeasoned Ace
@Marine_CorporaI wrote:Do you know how many sets of missiles/ lasers it takes? About 3 or 4. And that’s if the user doesn’t suck and move it away. Then another chembuggy comes out. If the chembuggy didn’t Have raider, missile could take it if set up properly.
The raider is what makes it OP.Sometimes 2 sets will work if the buggy is at the same level and the missile squad is at defender's advantage. I really hate these things, before marauders were a thing, I'd use tick tank's to clear them. Expensive and somewhat risky if not supported by cheaper troops.
- 6 years ago
@EinarThePillager wrote:
@Marine_CorporaI wrote:Do you know how many sets of missiles/ lasers it takes? About 3 or 4. And that’s if the user doesn’t suck and move it away. Then another chembuggy comes out. If the chembuggy didn’t Have raider, missile could take it if set up properly.
The raider is what makes it OP.Sometimes 2 sets will work if the buggy is at the same level and the missile squad is at defender's advantage. I really hate these things, before marauders were a thing, I'd use tick tank's to clear them. Expensive and somewhat risky if not supported by cheaper troops.
Yes. If the chembuggy parked himself in front of the 2 missile squads and stayed there. Unfortunately, nobody ever plays like that. The chembuggy will instead just drive past them and kill them in one sweep.
- 6 years ago@Marine_CorporaI Glad I’m not taking crazy pills here. Was starting to think I was imagining things. Lmao