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Awesome thanks guys for the help! Everything you've mentioned is valuable.
JadeXyan in the build order you provided you say barracks > infantry > harvester. Do you mean harvester 1 > barracks > infantry > harvester 2? or did you mean exactly what you said?
I've pretty much been trying to get a second harvester every game. However, now that I've played a bit more I think I'm going to only go for a second harvester on certain maps. It seems like some maps leave a second harvester too vulnerable. Thoughts?
Exactly what I said, pretty much everyone over a certain level does that order, it scouts early, if someone tries to bike/pitbull rush you skipping a harvester you can infantry rush them skipping your own usually guaranteeing you the first missile launch, gives you more advance warning on everything, starts hurting an opponent who goes harvester first, renders scarabs significantly less useful, lots of things. The resource loss is minimal compared to the value gained.
I have some replays over in the pinned replay thread if you want to see everyone doing that.
And yeah, second harvesters are a thing I get in maybe 1 out of every 4 games, lots of pressure back and forth in high level games, spending 60 and stopping your production at the wrong moment when your opponent isn't doing that will lose you a game, especially if you then lose that harvester to their superior numbers.
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