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This issue has been ignored for far too long already. It is time somebody paid attention to it, because it RUINS Dead Space 3.
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Starting from Chapter 3, CLOSED Kinesis Doors constantly stutter as if their closing sound effect is stuck on infinite repeat.
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1. Every single one that is closed stutters, often multiple ones at a time. Like a bus engine that goes BRRRRRRRRRRRRR.
2. The more FPS one has the faster they stutter. Vsync = 30 fps = Slower Stuttering. No Vsync = 60 fps = Faster Stuttering.
3. Since they are EVERYWHERE, it is impossible to get away from it. The constant noise RUINS the atmosphere.
4. If you open a door, it stops to stutter - but every other closed one in sight immediately takes it over, if they are not already stuttering.
5. The first Patch DID NOT FIX IT. How is it possible? Is nobody at Visceral aware of this issue?
EXAMPLE VIDEOS OF THE GLITCH ON YOUTUBE -----
1. http://www.youtube.com/watch?v=KaMFFmIl3U0
2. http://www.youtube.com/watch?v=XYIYcjbVJFI
3. http://www.youtube.com/watch?v=t-yI-GQn4WM
I, as well as many other human individuals, paid money to enjoy DS3, yet the PC version has to suffer from such a ANNOYINGLY BOTHERSOME bug / glitch ( among countless others on both PC and consoles ) that first occurs within areas that were advertised as MORE DEAD-SILENT then ever before in the franchise. Why is this the case? Bad port? What is the reason? And would you please fix it? Two weeks have passed by now.
And if Patch 1 couldn't fix it, then I honestly wonder if anybody will try to at all. My money will not go to future EA titles if this issue remains.
THANK YOU AND HAVE A NICE DAY ---
Bump. I won't allow everyone to simply forget about this problem. That it wasn't fixed yet is ridiciolous.
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