Forum Discussion
@middlefngrsalute wrote:The flickering bug can be fixed in one of two ways...
1.) set refresh rate to the xxx.94 fps just below the native refresh rate of your main monitor. (if your monitor supports it)
or
2.) disable sli/crossfire.
the flickering terrain, trees and grass is an sli/crossfire artifact, caused by z-fighting.
..personally tested on:
dual R9 270s with mantle api and direct x
and dual gtx 760s with directx api
Setting refresh rate to x.94 doesn't work. Yes I get less flickering in mantle, but it does still occur on occasion, not to mention the mantle performance sucks and I'd rather run in single gpu on directx. This is the only software I have seen that has this issue. Every single other game with a Crossfire profile works without this issue.
If you use NVIDIA you can create custom screen resolution with custom refresh rate (NVIDIA -> Display -> Change Resolution -> Settings -> Create custom user resolution)** . Also you can select another resolution in game (less maximal) with several refresh rate. I've tried various combinations of resolution and refresh rate, unfortunatelly for me none had any influence on the solution flickering textures. Maybe I did something wrong, but middlefngrsalute does not provide step by step instructions how to solve texture flickering issue change refresh rate.
As far as I know access to the screen resolution and refresh rate available at these standard locations:
- Desktop -> Screen Resolution -> Additional Settings -> Adapter -> List of all screen resolutions with refresh rate **
- NVIDIA -> Display -> Change Resolution -> Refresh Rate **
Also I found that FXAA is ON (NVIDIA 3D settings -> Software Settings -> DAI -> FXAA On) ** reduces flicker, but does not eliminate full.
** My Win 8.1 and drivers are not in English, so the names of the menu may differ.
- 11 years ago
@DedMozor wrote:If you use NVIDIA you can create custom screen resolution with custom refresh rate (NVIDIA -> Display -> Change Resolution -> Settings -> Create custom user resolution)** . Also you can select another resolution in game (less maximal) with several refresh rate. I've tried various combinations of resolution and refresh rate, unfortunatelly for me none had any influence on the solution flickering textures. Maybe I did something wrong, but middlefngrsalute does not provide step by step instructions how to solve texture flickering issue change refresh rate.
As far as I know access to the screen resolution and refresh rate available at these standard locations:
- Desktop -> Screen Resolution -> Additional Settings -> Adapter -> List of all screen resolutions with refresh rate **
- NVIDIA -> Display -> Change Resolution -> Refresh Rate **
Also I found that FXAA is ON (NVIDIA 3D settings -> Software Settings -> DAI -> FXAA On) ** reduces flicker, but does not eliminate full.
** My Win 8.1 and drivers are not in English, so the names of the menu may differ.
http://en.wikipedia.org/wiki/Z-fighting
The solution is in modifying the Frostbite renderer, it's how the engine works and the precision it's using in calculating z-buffer values. No amount of refresh rate hackery is going to fix the issue.
- 11 years ago
Are there any more updates planned, specifically for this z-fighting issue?
- 11 years ago
@NoseNuggets wrote:Are there any more updates planned, specifically for this z-fighting issue?
That's why I keep doing something to bump this thread. AMD is so far the only group of people that have publicly stated this as an official known issue with the game. The only thing EA/Bioware has stated was complete silence. They have not acknowledged it's an issue, they have not made known any intention to fix it, they have not announced any plan whatsoever to fix the renderer. There has been absolutely no information whatsoever from EA/Bioware at all on this issue.
The only thing you can logically deduce is that they don't think it's an issue or that they see the issue they just aren't going to do anything to fix it.