Anonymous
9 years agoDamage Cap patch 1.03
Hello,
Is there any way to remove damage cap for elite rank enemies, which was introduced in patch 1.03?
"Lieutenant-rank enemies can no longer lose more than 40% of their health from a single hi...
Dragon Age II 1.03 patch notes, balance section:
"Lieutenant-rank enemies can no longer lose more than 40% of their health from a single hit, and boss-rank enemies cannot lose more than 20%."
So, yes I'm sure.
And it's not difficulty problem, it's just about common sense. Greater part of rogue skills just do nothing with this damage cap. For example: Assassinate upgrades (Annihilate, Overkill) becomes useless because you will hit cap even without them.
There is another ridiculous thing about this change, dual-wield rogues calculates they abilities as 2 hits, so melee rogue can hit boss for 40% hp actually, which means that archers twice as worse than dual-wielders...
Well, seeing as this is a player helping player forum, we can't do anything about the patch. You could try to roll back your patch to 1.02, but I have no idea as to where you'd even begin to look for that.
One hit killing a boss seems super over powered to me anyway, but to each their own.
Lastly, I wasn't trying to be rude, people posting in the wrong game forum happens all the time.
Anyway thx for your response =)
It seems like there was mod which removes this damage cap.
http://social.bioware.com/project/6654/#details
So I was hoping perhaps someone still have it.