Forum Discussion
Honestly thry changed key lore points and made the whole game feel like the only thing it had going was. " the power of friendship and inclusiveness can rival even gods. Like the whole lore is filled with bigotry and dark plot points. Changing that to sunshines and rainbows plus a terrible attempt at coherent writing killed it. Played it. Saw something. Character says something. Team echoes exact phrase with minor changes. Come on
It was definitely an odd choice to move the game to Tevinter and not focus more on the class inequality and racism, especially with the risen elven gods painting an even bigger target on the elves' backs. There was a mention of it in a conversation with Bellara, but I think it should have been more interwoven in the main story.
Same with the Antivan Crows being a lot more cuddly than you would expect. These guys enslave children and force them to kill people, but they've been reduced to drinking coffee and doing Zorro impressions.
So I definitely agree on the jarring shift in tone.
- holger14055 months agoHero+
I agree on that too, the longer you played the more you got the feeling that they tried to go around "controversial" and dark plot points.
The success of BG3 and Clair Obscur Expedition 33 shows that this is pretty much the opposite of what RPG players want.- Fred_vdp5 months agoHero+
I think both dark and lighthearted RPGs can attract a wide audience. With Veilguard I think it's more that they targeted what they believed the target audience would be instead of looking at the audience they already had. That said, Inquisition is the best selling Dragon Age game despite being lighter in tone than Origins and DA2. Maybe they thought they had to commit to that more and took it too far? 🤔
I've personally enjoyed dark and ligher RPGs. I really liked Baldur's Gate 3 and Clair Obscur, but I've also spent hours in Dragon Quest XI and Atelier Ryza. As long as it looks good, I'll play it.- holger14055 months agoHero+
Fred_vdp
IMHO its more the absence of choice that is the problem.
There are dark areas in DAtV as well, the Blighted Village is one of the darkest places in the entire series imho, but as a player you have no choice to be anything else than a hero.
I mean, I NEVER play evil in an RPG, I just suck at that, but in DAtV you can not even make a somewhat questionable decision, you can't call out your companions nor is there any real conflict in the party or anywhere else.
Its true that this was already toned down in DAI, but to to get ride of something that was a core part of the first games was a big mistake imho.