Forum Discussion
I agree on that too, the longer you played the more you got the feeling that they tried to go around "controversial" and dark plot points.
The success of BG3 and Clair Obscur Expedition 33 shows that this is pretty much the opposite of what RPG players want.
I think both dark and lighthearted RPGs can attract a wide audience. With Veilguard I think it's more that they targeted what they believed the target audience would be instead of looking at the audience they already had. That said, Inquisition is the best selling Dragon Age game despite being lighter in tone than Origins and DA2. Maybe they thought they had to commit to that more and took it too far? 🤔
I've personally enjoyed dark and ligher RPGs. I really liked Baldur's Gate 3 and Clair Obscur, but I've also spent hours in Dragon Quest XI and Atelier Ryza. As long as it looks good, I'll play it.
- holger14055 months agoHero+
Fred_vdp
IMHO its more the absence of choice that is the problem.
There are dark areas in DAtV as well, the Blighted Village is one of the darkest places in the entire series imho, but as a player you have no choice to be anything else than a hero.
I mean, I NEVER play evil in an RPG, I just suck at that, but in DAtV you can not even make a somewhat questionable decision, you can't call out your companions nor is there any real conflict in the party or anywhere else.
Its true that this was already toned down in DAI, but to to get ride of something that was a core part of the first games was a big mistake imho.