Feedback on potion limits and lack of healing magic
There are parts of the game I like but parts that I don't like, and these are starting to weigh on me more heavily than the former. I don't like feeling as if I'm hamstrung by the developers. Being able to carry only 8 potions to share with the party is not fun; it feels like someone is giving me some kind of timed test. I know I can upgrade this but not by very much. Combining this with the lack of healing magic means that difficult battles are either a matter of constant reloading or travleing back to a camp for resupply.
The designers have the right to design the game as they choose but I in my turn have the right to dislike the choice. There is clearly healing magic in the lore so I don't know why a player has no access to it. This was bad enough in Dragon Age 2 given the fact that only one NPC could heal; but at least I could carry as many potions as I wanted.
I don't see the point of this. Why isn't a potion timer enough for game balance?
As for the lack of healing magic and the design of mages in general, they really don't have much of a spellset left to them. No summoning that I can find. How is it that mages are so powerfult they cause a world war in Thedas but they are so pitiful to work with in a party?
I'll eventually play this game and maybe figure out that I'm wrong about all this, but my first impression is that I'm having more fun doing other things so I'll just go and do them.