Forum Discussion

JessexYron's avatar
11 years ago

Feedback on potion limits and lack of healing magic

There are parts of the game I like but parts that I don't like, and these are starting to weigh on me more heavily than the former. I don't like feeling as if I'm hamstrung by the developers. Being able to carry only 8 potions to share with the party is not fun; it feels like someone is giving me some kind of timed test. I know I can upgrade this but not by very much. Combining this with the lack of healing magic means that difficult battles are either a matter of constant reloading or travleing back to a camp for resupply.

The designers have the right to design the game as they choose but I in my turn have the right to dislike the choice. There is clearly healing magic in the lore so I don't know why a player has no access to it. This was bad enough in Dragon Age 2 given the fact that only one NPC could heal; but at least I could carry as many potions as I wanted.

I don't see the point of this. Why isn't a potion timer enough for game balance?

As for the lack of healing magic and the design of mages in general, they really don't have much of a spellset left to them. No summoning that I can find. How is it that mages are so powerfult they cause a world war in Thedas but they are so pitiful to work with in a party?

I'll eventually play this game and maybe figure out that I'm wrong about all this, but my first impression is that I'm having more fun doing other things so I'll just go and do them.

10 Replies

  • Agreed about the potions. I've played the game for 4-5 hours now, and the only thing I enjoyed so far are the visuals. It looks like they have nerfed everything else, especially gameplay and interaction. The game caters to infants now.

    One situation I found particulary funny, where you meet an elf for the first time who needs help and you get two choices:

    1. I'll help you

    2. No, I dont trust you

    There is absolutely no backstory about her. You only get those two choices when she asks you for help. I have to decide if I can trust her from her appearance without asking any questions? Ugh.

    The world also feels so dull, interaction is extremely limited. It's like a stripped down World of Warcraft (or Oblivion) with better visuals.

  • Anonymous's avatar
    Anonymous
    11 years ago

    The lack of healing magic is brutal IMO. My recollection is that all other DA's had healing magic (almost certain, but it was a few years ago since I beat them). Why they removed it from this game and limited the number of potions seems beyond me.

    It causes to you to waste time constantly going back to camps to refill.

    I know there is some equipment and magic that is supposed to replenish health, but the amounts they do replenish is negligible almost to the point of invisible.

  • Anonymous's avatar
    Anonymous
    11 years ago

    I like it so far. Playing on HARD and it feels normal.

  • Anonymous's avatar
    Anonymous
    11 years ago

    Yeah the removal of healing magic is a load of baloney, and that Casual mode shares a potion with the entire party...I can run through all of those potions in one bad fight ☹️

  • Anonymous's avatar
    Anonymous
    11 years ago

    Indeed. This is a bit stupid. Playing on hard and one battle with a tough set of enemies (which pop up all over because of the ridiculous respawn rate with creatures popping up like whack-a-mole) and I am back to a camp to make more potions. Can't I carry a mortar and pestle to make my own in the field? There's water everywhere, elfroot... what's the problem?

    I haven't looked too far into it, but if there are no healing spells I don't see myself playing this much longer. This is just Hinterland, I can't imagine when it gets harder. And if someone dies I can just touch them and they revive? Really? So we can resurrect people as much as we want but putting on a bandaid is an enormous challenge?

    This is to say nothing of potion capacity. Ok so I can carry only 8 healing potions between all party members but a backpack full of swords, hammers, and armor is no problem. WTF? And the number of potion types looks to be VERY limited.

    I really don't think this game has been well thought out at all. Need to send the DA:I designers to school to learn from the designers of Skyrim or the Witcher so they can learn how to make a proper open world RPG... or just hire the ones who made Origins back.

    -J

  • Anonymous's avatar
    Anonymous
    11 years ago

    Heck, DA2 was better about this.  I did like that 2 got rid of different tiers of potions each taking up their own inventory slot.  Believe me, it's riduculous enough on Casual--I don't think I have any prayer of doing this on Normal or Hard, whereas in DA2 I could do Hard mode battles just fine, especially if I had both Hawke and Anders on heal/res duty.

  • Anonymous's avatar
    Anonymous
    11 years ago

    It's funny that Nightmare is the easiest mode in this game it seems, from my point of view anyways, I literally never tell my party what to do and just spam with my rogue and I have never lost a fight or even had a challenge in the game outside of reminding myself to play the game despite bugs every 3 steps.

  • Anonymous's avatar
    Anonymous
    11 years ago

    I agree healing was a major thing in dragon age for me i kept two mages with me at all time a healer and a dps mage and now that they took healing off is the most dumb **bleep** thing they can do on this game even when you see the npc using healing magic and you cant thats fucken stupid

  • Qwii01's avatar
    Qwii01
    11 years ago

    @THE-SNIPER420 wrote:

    I agree healing was a major thing in dragon age for me i kept two mages with me at all time a healer and a dps mage and now that they took healing off is the most dumb **bleep** thing they can do on this game even when you see the npc using healing magic and you cant thats fucken stupid


    you **bleeped** and then at the end of the sentence you used the swear word anyways :P

  • I'm about 20 hours in and I have to agree that the potion limit is starting to seriously detract from the fun of the game. I think replacing healing spells with potion slamming *could* work, but why such a low limit?  Especially since you don't regenerate health AT ALL in the field. What's the point of huge, open world zones where you are free to explore... then forcing you to return to camp every 5 minutes for potions? I don't understand what this adds to the game.