@DRevan87 wrote:
<snip>
Wow, that is really disappointing, why does one even use a buggy engine like this for an AAA game?!
EA is using FB for ALL of it's new(er) major games now because:
a. They already own it. (Well, they own DICE.)
b. It takes minimal work to use the exact same code across all platforms (PC/PS4/XB1).
These are both excellent reasons to use it. The flexibility and other capabilities of FB are also exceptional. Specific bugs on one platform, like the PC one being discussed, will be overcome with patches/tweaks to the games(s), video drivers, or more slowly, the engine itself.