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Actually, from the developer forums I could give you something of a painfully technical explanation about what they did, but basically it boils down to it being a Band-Aid release that enables some of the newer hardware features while avoiding the painful game and video application killing crashes that were being seen by a rather large pool of users when they would attempt to run in full screen mode. It has to do with the way the newer drivers handle scaling functions and high-res/high DPI display modes while still allowing all of that pretty hardware acceleration that the newer GPUs are capable of. Yes, it shows a performance hit compared to the 347.52 driver, but it's FAR less than the difference between running a windowed fullscreen session of a game like Inquisition compared to a true fullscreen session, and many people were finding that after updating to 347.52 windowed fullscreen was the only way their games and video applications would run. There are some major differences between the two in how they handle scaling on hi-res/high DPI displays, and DirectX 11 kept bombing out in fullscreen applications running under 347.52. The devs are hammering away at it though. Hopefully they'll figure out the problem soon and push out a new version.
@PotentPotions wrote:Actually, from the developer forums I could give you something of a painfully technical explanation about what they did, but basically it boils down to it being a Band-Aid release that enables some of the newer hardware features while avoiding the painful game and video application killing crashes that were being seen by a rather large pool of users when they would attempt to run in full screen mode. It has to do with the way the newer drivers handle scaling functions and high-res/high DPI display modes while still allowing all of that pretty hardware acceleration that the newer GPUs are capable of. Yes, it shows a performance hit compared to the 347.52 driver, but it's FAR less than the difference between running a windowed fullscreen session of a game like Inquisition compared to a true fullscreen session, and many people were finding that after updating to 347.52 windowed fullscreen was the only way their games and video applications would run. There are some major differences between the two in how they handle scaling on hi-res/high DPI displays, and DirectX 11 kept bombing out in fullscreen applications running under 347.52. The devs are hammering away at it though. Hopefully they'll figure out the problem soon and push out a new version.
BTW, can you link us to the developer forums that you're talking about? I'd like to follow along
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