Forum Discussion
You mean bugs that got carried over and those that got newly (re)introduced?
- Anonymous10 years ago
I've seen a ton of bugs that *never* occured in over 200 hours of playing the main game, Jaws or Descent. I've never been stuck in an infinite loading loop or come up against enemies that were unkillable, or dealt with a UI that completely stops replying.
I love Inquisition and Bioware (seriously, I do) but the amount of weird things that happened in the couple of hours I've managed to slag through this buggy DLC is greater than my time with the entire main game - and the reports I've seen online show that I'm not alone in that.
Really, really hope a patch is incoming.
- 10 years ago
Concerning the Persistent Mark of the Inquisitor:
Until a patch is released, I figured out a work around. I lost several hours of progression on my character, but I fixed the game. I went back to an old save. It is important to choose a save before you started ticking trials boxes in options. When you tick any of the trials it bugs out the game and creates the persistent mark of the inquisitor whether that character has done the Trespasser DLC yet or not. Loading a save prior to ticking the trials boxes removed the bug/glitch entirely. Until there is a patch to fix the bugs in the new trials part of the game, this is what we can do. Avoid the Trials entirely. Do not even touch them with a ten foot pole.
- Anonymous10 years ago
Bugs I've experienced so far:
Minor:
Wrong Audio Prompt/Dialog (Cassandra vis-a-vis marrying wrong romantic partner, the NPC reporting Gaspard as on the throne)
Moderate:
Invalid Dialog (Cassandra wanted to talk to me about getting potentially getting married when it was a fait accompli)
(Possibly not a bug) Before going through the Eluvian for the Darvaarad, none of the companions were in the the winter palace gardens. Didn't appear on the map, didn't appear in person.
Severe:
I've had a failure to load the standard textures for my inquisitor -- for about an hour, I was running around as a hovering weapon, unless I was in stealth or poisoned (which looked normal).
In the final battle of DA:I with Corypheus, several errors: During the cut scene when Corypheus summons the dragon, during his dialog the dragon was just hanging out in the background. And then when the cut scene changed to watching it (the dragon) fly to the battle, there was no dragon to watch (as it was already there). During the Dragon v Dragon cut-scenes, Corypheus's was only in about half the scenes, which made some of them rather surreal.
Other model/texture loading issues: Since installing Trespasser, I've had Skyhold half-load. The buildings are there, some of the (including the merchants), but half the inner circle is missing -- on the mini map, but not there physically. Reloading the game eventually fixes this.
There's something wrong with some of the damage output of some of the Trespasser mobs. Around a quarter of the time when I load the game, they some do ridiculous amounts of damage (for instance, Qunari Shock Troopers one-shot killing everyone they hit regardless of guards and/or barriers). If I reload the same save game, damage output returns to normal.
Blocking:
During the battle in the Shrine to the Dread Wolf, presumably when the Saarath is supposed to flee, the game crashes. At about 1/4 health, the mob teleports back to its spawn point, at full health. The camera zooms in on him (No HUD), and the game hangs and becomes unresponsive (some lighting effects are still being processed, shadows/highlights change). I have to kill the application and restart (PS4). I've tried reloading old saves as far back as the last scene in the Winter Palace, and the game freezes at the same point every time.