11 years ago
Patch 3 Shield Bug
After installing patch 3, all my crafted shields had their armor rating reset to 0 and every time I try to craft a Darkspawn Alpha Shield and equip it on my main character, it's gone after a save/loa...
@k3ttch wrote:Oh, and one more thing: Non-crafted shields display their stats correctly, but when equpped, actually SUBTRACT their listed armor rating from Frontal armor, rather than adding to it. I've tried it with my Cassandra and equpping her with the Seeker Shield and a Tevinter tower shield. In both cases, the front armor rating was lower than the overall armor rating.
I had this issue. In fact even with NO shield equipped front armour was lower than overall armour.
I found that if I crafted a new shield and equipped it the armour ratings went back to normal. I could then equip non-crafted shields and have the armour added instead of taken away. I have no idea how this could get so badly broken.
@RLFansKosh wrote:
@k3ttch wrote:Oh, and one more thing: Non-crafted shields display their stats correctly, but when equpped, actually SUBTRACT their listed armor rating from Frontal armor, rather than adding to it. I've tried it with my Cassandra and equpping her with the Seeker Shield and a Tevinter tower shield. In both cases, the front armor rating was lower than the overall armor rating.
I had this issue. In fact even with NO shield equipped front armour was lower than overall armour.
I found that if I crafted a new shield and equipped it the armour ratings went back to normal. I could then equip non-crafted shields and have the armour added instead of taken away. I have no idea how this could get so badly broken.
It's almost like Bioware couldn't be bothered to playtest the damn patch.