11 years ago
Patch 3 Shield Bug
After installing patch 3, all my crafted shields had their armor rating reset to 0 and every time I try to craft a Darkspawn Alpha Shield and equip it on my main character, it's gone after a save/loa...
Oh, and one more thing: Non-crafted shields display their stats correctly, but when equpped, actually SUBTRACT their listed armor rating from Frontal armor, rather than adding to it. I've tried it with my Cassandra and equpping her with the Seeker Shield and a Tevinter tower shield. In both cases, the front armor rating was lower than the overall armor rating.
I have similar problems too.
- Non-crafted shields, acquired before the patch, now subtract frontal armor rating.
- Shields crafted before the patch shows zero armor rating and, if equibed, do not add any frontal armor rating.
- Shields crafted after the patch shows correct armor rating but, if equibed, subtract frontal armor rating.
do not have results in the case for non-crafted shields that are acquired after the patch yet. And I am not sure how these actually affect combats. Maybe it's just tooltip problems. Hopefully the fix comes out soon.
The way I see this.
1) No, shields do not subtract armor rating. I think this is known issue (before patch) with some talents that improve armor rating to only do that to back armor, and not front armor stat, resulting in lower frontal armor for all warriors (not just shield warriors)
2) Crafted shields before patch have armor rating of zero. Removing such shield adds 5 points to frontal armor since default shield has front armor of 5. If you equip two-handler, you'll lose those 5 points.
3) Crafted shields after patch as well as bought shields correcly add to front armor rating. If back armor is shown as higher, this is due to issue 1
This was all tested in exploration area (not Heaven/Skyhold), when specific companion is slected before going to attributes section.