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PC here. I'll stay on the topic of poor performance.
DAI is running in full screen mode and I do not experience crashes nor freezes. However, there is video stuttering and saw-tooth like frame rates (from in-game option)
Example:
Standing in front of the war room door in Skyhold and I hit the pause key. Then I fire up the Windows 7 Resource Monitor and it shows me a 40-45% CPU usage and about 5 of my six cores also around that percent. Rendering a static scene with minor shadows, if any, does not take that much power. Something is wrong here.
I hope this helps.
Hardware:
Motherboard--Asus Sabretooth 990FX R2.0
CPU------------AMD FX-6300
GPU------------Radeon 7770
PSU------------550W
RAM------------8 GB
Cooler---------Phanteks Air
SSD------------Crucial M500 (240GB) <-- OS only
HDD-----------360GB partition with 90GB free <-- game drive
Monitor--------CRT with resolution 1024 x 768 @60Hz
Graphics Options from ProfileOptions_profile
GstAudio.AudioCompressionMode 0
GstAudio.DialogueVolume 1.000000
GstAudio.EnableSubtitles 1
GstAudio.MasterVolume 0.800000
GstAudio.MusicVolume 0.000000
GstAudio.SavedEnableSubtitles 1
GstAudio.SoundEffectsVolume 0.500000
GstAudio.TextLanguage -1
GstAudio.VoiceOverLanguage -1
GstAudio.VoipBehavior 0
GstRender.AmbientOcclusion 0
GstRender.AnisotropicFilter 4
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 1
GstRender.Brightness 0.800000
GstRender.EffectsQuality 1
GstRender.FieldOfView 70.000000
GstRender.FullscreenEnabled 1
GstRender.FullscreenMode 0
GstRender.FullscreenRefreshRate 60.000000
GstRender.FullscreenScreen 0
GstRender.Gamma 0.500000
GstRender.Mantle 0
GstRender.MantleEnabled 1
GstRender.MeshQuality 2
GstRender.OverallGraphicsQuality 5
GstRender.PostProcessQuality 0
GstRender.ResolutionHeight 768
GstRender.ResolutionScale 1.000000
GstRender.ResolutionWidth 1024
GstRender.ScreenSafeAreaHeight 0.950000
GstRender.ScreenSafeAreaWidth 0.950000
GstRender.ScreenUIScale -1.000000
GstRender.ScreenUIXOffset 0.000000
GstRender.ScreenUIYOffset 0.000000
GstRender.ShadowQuality 1
GstRender.TerrainQuality 1
GstRender.TessellationQuality 3
GstRender.TextureQuality 3
GstRender.UndergrowthQuality 1
GstRender.VSyncEnabled 0
GstRender.WaterInteractQuality 1
GstInput.OverallGraphicsQuality 5
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