Forum Discussion
- 8 years ago
@TranceSends; There's nothing to fix. None of the difficultly placed loot is related to any plot flag. It's mostly junk you'd sell immediately if you managed to acquire it anyway. And as others have said, with enough patience, and a little/lot of luck, you can get to it. But why stress about it?
Same thing happens when you use any of the more, shall we say... explosive? ways of dispatching the spiders in Paar'as Cavern in the Forbidden Oasis and their corpses get smashed into the cave roof. They're "lootable", but no matter what you do you can't reach them. Frustrating, but not a bug.
So when someone who was able to acquire these "impossible" items explains how s/he did it, that *is* a SOLUTION.
- 8 years ago
You're saying the developers consider the work arounds described below the official solution? That's just sad. The location of the object was clearly a mistake, and that mistake was never fixed.
I don't consider inaccessible non-unique corpses that re-spawn to be an issue; re-spawning fixes the problem. This oddity in the Hissing Wastes is different -- the object never re-spawns correctly. I know only after spending time researching this object that it contains relatively common junk, but that did waste my time. If the object had been fixed instead of marked solved, my game wouldn't have been interrupted several years after the problem was reported, while I spent time researching it -- and I'm not just thinking of myself. Every other person playing this game for years, until now and hereafter, might theoretically encounter the same thing and waste their time looking for more info about it as well. That doesn't seem like a "solved" problem to me.
I know I'm making a bigger deal out of this than it deserves. I know games have had far more serious bugs than this. But I'm weary of devs not fixing known bugs in their games and it just adds insult to injury when bugs are not only ignored, but considered "solved" -- though the bug remains untouched and the "solution" is a desperate work-around that has a very slim chance of working (I myself was not able to replicate this "solution").
I don't care about the loot, I do care about devs taking some responsibility for bugs in their games. Marking this "solved" is denial of the problem. But the problem persists. That was my point of contention.
- 8 years agoThe critical adjective is "inaccessible". You state this is the case, and claim it is a bug.
Others clearly disagree on both counts. The locations *are* accessible (for them) and therefore not a bug, just "overly difficult" (for you.)
And even were one to consider such placements "bugs". So what? All games, 100%, have known bugs that are never fixed by the developers. Even when they are quest-breaking. Even when they release new editions of the game. (Lookin' at you, Skyrim...)
There is no on-going development for DAI, and will never be. If this issue, (whether it's a true bug, or not) destroys your enjoyment of the rest of the game, I guess you'll have to learn to thole.
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