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Re: Game crashes at research table

This game has been working flawless for me since I cahnged from NVIDA to AMD with the new Omega driver. Thank you for that. 🙂 But this bug is annoying. Destroying stuff becuse I get a a stack overload due to the use of a short integer value for the turn in. I call that cheap coding, use a larger number. It's the same with the inventory. I get stack overloads there as well with crafting resources.

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