Re: Mantle graphical corruption in DA:I
Not sure about OP, but right now I'm on 16.7.3. That was the latest, stable drivers at the time (as of 9/6). Did 16.9.1 come out in the last few days? Or is that a beta drvier? I tend to avoid beta drivers unless it seems necessary.
I can try a fresh install of the drivers in a bit. I haven't yet. I'll try it and report back in a bit.
When you say 'Mantle is not being properly supported', do you mean by AMD in general or specifically for DA:I? either one is annoying, I just want to know which you mean.
I know what you mean about loading times; I used to run a 295x2 and now a FuryX. In both cases, using Mantle resulted in loading times that were regularly about 20-40 seconds longer than DirectX, and initial loading (as in loading the first area of the first session of the day) could take a couple minutes. *However*, for me that was acceptable, since it provided some performance boost (especially in Redcliff village). Further, under DirectX there was horrible pop-in of not just textures but whole structures. Loading into skyhold's throne room under directX, for example, would reliably have nothing outside the door loaded, and the NPCs and furnature would be missing initially. All this would slowly pop in over the next 30 seconds or so, and would also be accompanied by a framerate hit during that time. Pretty clear the Mantle was forcing everything to load immediately, while DirectX was letting it start and trying to play catchup 'before you noticed'. Given the choice between long load times or 'frame drops and pop-in while the game tries to catch up loading', I'll take the long, dedicated load time. But to each his own.