Forum Discussion
Just replying to confirm that even with the latest game patch and the latest Nvidia Driver update the flickering persists. It's becoming incredibly frustrating not getting a response or even an acknowledgment from Bioware that they are working on a solution for the next patch or at the very least are aware of the problem. I mean, I understand that it seems mostly people with single GTX 700 series cards are having this problem (without using SLI), but we're still paying customers and it's infuriating to have this issue 4 months after the release of the game. I'm disappointed to say the least.
- Anonymous11 years ago
Try the following settings (if it isn't listed, put it where you want.)
Nvidia Control Panel
Power - Max performance
Ambient Occlusion OFF
Vsync Adaptive
Resolution Native
In Game
Post Processing Quality LOW
Resolution whatever your native is.
I have it running fine on both a Titan and a 760 that way.
- 10 years ago
i was having really bad texture flickering on Rainbow Six Siege but this seemed to fix it! thank you!
Running 770 classified.
- 11 years ago
One thing to be aware of is that graphics drivers affect how the game engine renders its graphics (essentially they can take over certain aspects of the rendering). So Nvidia has changed something in the driver that either was previously hiding this problem in the engine, or they are now replacing a function of the engine to improve performance, but have introduced the flickering problem. Its a bit of a chicken and egg problem. Bioware can make a change to adjust for the Nvidia drivers, or Nvidia can make a change to adjust for the game engine. I assume Bioware won't make a game engine alteration, so you will have to wait until Nvidia sorts out the driver problem.
I'm not into this level of tech and programming, but it was recently discussed in an article on The Escapist by someone who knows more about programming than me by a long shot. Here is the article link and the relevant section:
"How it works is this: A developer makes a game that is fundamentally broken. Say "Shoot Guy IV" comes out on the PC and its rendering code doesn't work according to how the specs are written. The game is slow or broken or looks glitchy. If you're an engineer at NVIDIA, you could just send a little note to the developer and tell them, "Dear idiot, that's not how rendering works on the PC. You need to do such-and-such." That would be the right thing to do, especially if you can avoid calling them an idiot.
But you have another option. You can change the latest version of the NVIDIA drivers to detect if the user is running Shoot Guy IV, and then "fix" their render for them while the game is running. Then the buzz on the internet will be, "The game is glitchy on AMD cards? Well, it works fine on my NVIDIA card! Get a real graphics card, loser!" Thus you turn this broken PC game into a selling point for NVIDIA graphics cards by hiding the brokenness from the end user."
Community Highlights
About Dragon Age Franchise Discussion
Recent Discussions
- 11 hours ago