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Anonymous's avatar
Anonymous
11 years ago

The Necromancer is retardedly Bugge

Who designed this class with such blatant ridiculous errors? It impossible to play with using the Ai and they will run into the same mechanical problem as a controlled character.

The most stupid error glitch is Simulacrum will always proc before Guardian spirit.  Now having a Barriered Spirit clone which will die within a few seconds, but having an active barrier. The problem is that the clone does not take any damage, anyway, being they are about to die. The AI will also use potions during this phase regaining full health before dropping dead.

Spirit Mark the AI cast this ability on an enemy it kills the enemy and now they are a zombie. So what happens is. Long after every other enemy and the comabt should have stopped. There is this **bleep** zombie within the party prolonging active combat until the ability finally fades.

Horror the Ai uses on enemies with little health successfully proc'ing the ability, but now these enemies are running miles away from the party.

Walking Bomb does no real damage to any actual enemies, who would actually benfit from it's damage, but it is really great for killing grey's. I got less then 1k damage total on a dragon. Quite funnily though Frost Grasp crit for 2k ,  Immolate crit for 1.5k, Fire and Ice crit mines about 3-5k, Chain Lightning over 1k, Barrage over 2k

In short this class, is not worth any effort at all due it's **bleep** mechanic's, but with Simulacrum being absolutely glitched it is totally unplayable.

Necromancer has no benefits at all, except clear mechinical errors

4 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago

    As appears to be your general forum attitude, the post is off-topic.  Answer HQ has as its primary reason for existence, to exchange helpful information on a peer to peer basis.  Your posts so far have been argumentative, not helpful, negative, not positive, nor have you posed questions that your peers could assist you with, so what's with the chip on the shoulder? 

    No, that's a figurative, not an actual question.  We would be happy to assist if your game was having a problem within the scope of our community responsibility. 

    If you want to edit all of that long diatribe in some fashion, to make it topical, have at it, otherwise, it's my feeling this thread should be ended. 

  • Anonymous's avatar
    Anonymous
    11 years ago

    This person just likes to vomit their dictionary at the forum with no real points .

  • Anonymous's avatar
    Anonymous
    11 years ago

    As I recall now, the rest of the author's posts were locked down, probably even put into purgatory.

  • Anonymous's avatar
    Anonymous
    11 years ago

    My only problem with the necromancer is what OP was saying about Spirit Mark. That being said, I don't think you'd classify it as a "bug" as much as a lapse in good judgement when it comes to game mechanics. It is hecka annoying when you make a zombie out of a monster that you need to loot for a quest and you have to wait a couple of seconds for the zombie to die, even more annoying when the zombie runs off and constantly grabs more enemies to fight prolonging the combat. I've actually died due to Dorian constantly making new zombies that would go out and find more enemies to play with which leads to me running out of potions and then meeting my untimely end. Revenge of the dead I guess. Anyway, that's my only criticism of the class. I've just elected not to take Spirit Mark on my necromancers.

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