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This has been confirmed by more people on the main thread.
- Anonymous11 years ago
@nickjamespoad wrote:This has been confirmed by more people on the main thread.
doesn't work on Intel G3000 series, or at least my G3258 (with AMD 280X GPU)
- Anonymous11 years ago
I noticed that when I change affinity while the game is running on my 8 core processor to only 3 cores the game will crash. The game is clearly designed to rely on at least 4 parallel threads. If your dual core processor can handle running 4 parallel threads (like some of the Intel i3/i5 processors) then you can probably run this game as those processors have 2 logic processors per core. Those would likely be the only exception to this rule.
It sucks right now but gamers have been begging for better multi-threaded games for years... apparently very few realized this would eventually mean future titles could require 4 or more parallel threads.- Anonymous11 years ago
@censurely wrote:I noticed that when I change affinity while the game is running on my 8 core processor to only 3 cores the game will crash. The game is clearly designed to rely on at least 4 parallel threads. If your dual core processor can handle running 4 parallel threads (like some of the Intel i3/i5 processors) then you can probably run this game as those processors have 2 logic processors per core. Those would likely be the only exception to this rule.
It sucks right now but gamers have been begging for better multi-threaded games for years... apparently very few realized this would eventually mean future titles could require 4 or more parallel threads.The problem is that these games are not becoming optimized for more threads. I would accept it more easily if they were, and I would actually commend EA (or Ubisoft in the case of Farcry 4.) They are just running on different threads because of the architecture of the new consoles. If the new consoles had three-threaded CPU's then the games would be running on tri-cores. Don't expect these games to take full use of a desktop quad or octo-core though, because the console octo-cores are very, very, very weak and are absent of many features that PC CPU's have. The only thing this is evidence of is a lazy port to PC and actually a poorly optimized game overall (consoles are having many performance problems that the PC version has.) As for the thread-count, it seems to be more dependent on certain threads rather than the number of threads. Many people with Quad-Cores had to disabled their threads to get the game to run, and it is likely that they had to disable certain ones and keep others running. That substantiates further that this game is not optimized for more threads, but rather the use of certain threads. And that is silly, all threads are indistinguishable (in these CPU's) other than the code to assign them.
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