Forum Discussion

5bb8e1514fbfa9a4's avatar
5bb8e1514fbfa9a4
Seasoned Newcomer
30 days ago

Add in New Game+

Would really love it if they added in a new game+ option via a patch. I know the developers have stated that there are no plans for any DLC. In lieu of DLC, it would be great to have a new game + option added in to allow all of our cosmetics/armor/weapons, and skill points to transfer over when starting a new game. Maybe even patch in higher level gear, increase enemy damage, and allow us to upgrade gear at the caretaker to a higher level as well on a new game+ run. Anything to help with the replay value would be awesome. 

  • Elena_Chase's avatar
    Elena_Chase
    Seasoned Newcomer

    Honestly, even just keeping the cosmetics would be an awesome addition.
    I'm not quite sure for the skill points etc though. Honestly, I'm not sure the game needs that. It's a cool idea for sure but at the same time... The game's balance isn't exactly perfect as is so adding more levels etc might be worse than having something similar to the Golden Nug in DAI.

    One thing I might suggest though is the possibility to avoid hours of grinding by transfering faction power

  • EA_Illium's avatar
    EA_Illium
    Icon for Community Manager rankCommunity Manager

    Thanks for taking a moment to share your feedback with the community!

    due to selecting a different class during Character Creation, it might not be possible to do a typically NG+ mode, but something like the old Golden Nug would be cool to see. 

    But, happy to pass the feedback along to the team!

    • Rdx_v's avatar
      Rdx_v
      Seasoned Newcomer

      Actually, I see two ways to manage the classes "issue":

      1- In NG+ you can't change your class (that would require a fresh start, it's the way Mass Effect 3 managed it and was fine to me). Probably the easisest way to implement this and would increase replayability,  probably.

      2- Add an item such as the Golden Nug. Every time you find a weapon, armor etc in NG, NG+ and following playthroughs is saved there. So I do NG as a warrior, then NG+ starts as a rogue, all my warrior only equipment is "stashed" and I have to find the rogue gear, clear the game then I do NG++ as mage, same thing (rogue gear is stashed). If I start a NG+++ and switch class again my mage gear is stashed and warrior gear is "unstashed" and added automatically when you interact with the Golden Nug after game start.
      Same for the skill tree, it saves the amount of skill points I invested into it, then when I start a NG+ the tree is reset and I need to acquire those new skills again (kinda like a respec and that would allow me to "transfer" my skill points between different classes and avoid issues due to them haivng different skills).
      The above is for class dependant gear and skills (all other items such as runes, materials, compainion gear etc are transferred between different classes across plythroughs).
      This is obviously harder to implement but, probably, is the best user experience.

      P.S: some gear could be missable due to some areas being visited only once. In that case, adding a merchant that sells that missed gear would be great too.

  • I wouldn't bet on it. It's starting to look more and more like even patching major bugs may be a stretch at this point given the radio silence from EA on the post-launch patch situation.

  • @ 5bb8e1514fbfa9a4

    I love that you are asking for something that should be normalized in every RPG. However, I personally disagree with your assessment.

    Considering that we literally have limited weapons etc. in the game, it just wouldn't make much sense. The fact that we can't even sell weapons/armour NOR craft, simply means that whatever you upgrade later is extremely limited.

    There are, unfortunately, too little amount of weapons in the games for the classes. At most, there were 3 staves I could choose from (starting weapon excluded). As for attacks, I genuinely feel there isn't enough either. I chose the best ones, which I thought were perfect for my playstyle. That said, there weren't enough for me to craft the perfect playstyle.

    To me, a Game+ would be so pointless here. If we could actually craft stuff though AND upgrade them without having to randomly find the upgraded version in the chest or buy them, you'd have more of an argument

    EA_Illium 
    I would propose instead more weapons. At the end of my playthrough, I only had 3 specific staves I could use. Sure, I could have equipped fire based or water based ones, but my playstyle was based on necrosis attacks. I ended up picking my favourite staff, but you know. Having a Game+ is not a bad idea in and of itself, but that's a hard sell imo when there are barely anything to equip weapon wise and relic wise.