Forum Discussion

rubymoses's avatar
rubymoses
Seasoned Newcomer
4 months ago

Disappointment!

 

As a long-time fan of the Dragon Age series, I’ve always looked forward to each new installment with great excitement. The franchise has been a staple in my gaming experience, from Dragon Age: Origins to Inquisition, and I’ve loved the deep storytelling, rich world-building, and meaningful choices that shaped each game. Sadly, after playing Dragon Age: The Veilguard, I find myself deeply disappointed. I really wanted to love this game, and I do love certain aspects of this game. However, I feel like there is something missing in this game. 

One of the things I’ve always appreciated about the series is the feeling that my choices mattered. Whether it was the fate of characters or the direction of the story, the decisions I made always felt significant. However, in The Veilguard, this sense of agency seems diminished. The game feels more linear, with fewer opportunities for the player to truly impact the world or shape the narrative in meaningful ways.

Another major concern for me is the handling of beloved characters. Over the years, I’ve grown attached to certain figures within the Dragon Age universe. However, The Veilguard seems to sideline them, or worse, erase their importance. The lack of acknowledgment of key characters from previous games, particularly those who have played major roles in the past, was not only surprising but felt like a missed opportunity to honor their legacy within the story.

Lastly, the overall tone of the game felt heavy and at times bleak. While Dragon Age has never shied away from difficult themes, the overwhelming sense of sorrow and loss in this installment left little room for the kind of emotional highs and character growth that previous games delivered. This shift in tone didn’t resonate with me the way I had hoped.

I understand that the development of such a beloved series is a complex and challenging task, and I appreciate the hard work that BioWare has put into the game. However, as a fan who has invested so much time and emotion into this world, I felt that The Veilguard did not live up to the high standards set by its predecessors. I sincerely hope that future updates or installments can return to the heart of what made Dragon Age so special in the first place—meaningful choices, strong character development, and a narrative that truly feels shaped by the player’s actions.

16 Replies

  • l_Fire_St0rm_l's avatar
    l_Fire_St0rm_l
    New Scout
    3 months ago

    You’re absolutely right. No one is obligated to read every post, and that’s an important thing to keep in mind. Forums are meant for diverse discussions, and it’s natural that not everyone will agree all the time. What matters is that we keep the conversations healthy and constructive.

    As for the game, I agree with you. Something does feel missing in terms of its identity. For those of us who’ve followed the series from the beginning, it’s hard not to feel that the "DNA" of Dragon Age has been lost in some ways. Hopefully, with time (and maybe updates or future projects), they’ll find a way to reconnect the franchise with what made it so special in the first place.

  • holger1405's avatar
    holger1405
    Hero+
    3 months ago
    l_Fire_St0rm_l wrote:

    My critique isn’t about attacking players;

    Oh, wow, really? (Pun intended) Because just a few posts above you try to ridicule a long-time fan of DA just because he mentioned that he likes DAtV.

    ("Try" because you are doing a very poor job at it tbh.)

    You are absolutely fuming because so many people love DAtV and you are doing a very poor job of trying to hide it.
    At least be honest and stop insulting our intelligence.

    Let’s bring in some facts in here, not assumption. (Steams’s DAtV player review page)

     

    The overwhelming majority of people that actually played the game like it.

    So do me a favour...

    l_Fire_St0rm_lwrote:
    The rest of us, though? We’re still mourning the franchise we fell in love with….
    Because no true fan of the original series…

    ....stop pretending to speak for "true DA” fans, you don't. 

    Your passive-aggressive tone peppered with inappropriate emojis towards everyone who likes the game is imho indeed toxic, and your opinion about the old games and DAtV is not the law of the land, but just that, an opinion.

    All this is purely subjective, a matter of taste and preference, and I, another long time DA fan, love DAtV as well.

    You are going to continue to waste your time on something you don’t like?
    Be my guest.
    All this doesn’t really matter, BioWare will not look at a forum to decide what they do in their own games.
    I will block you now, (I don’t need a button to do that.) because blocking toxicity is not silencing dissent, you have not made one point in all your post on this board that could be regarded as “constructive criticism”, it is just that, blocking toxicity.

    Have a nice live.

     

  • elajt_1's avatar
    elajt_1
    Rising Traveler
    3 months ago

    This review is pretty funny, enjoy! 😆
    Dragon Age: The Veilguard - Angry Review  (spoiler warning)
    https://www.youtube.com/watch?v=FTt2_p9Mqzw

  • l_Fire_St0rm_l's avatar
    l_Fire_St0rm_l
    New Scout
    3 months ago

    Ah, where to begin? Your post is a masterclass in contradiction, selective outrage, and a fundamental misunderstanding of what critique truly means.

    You quote me saying, “My critique isn’t about attacking players,” and then claim otherwise. Let’s set the record straight: critiquing a product, pointing out flaws, or even questioning someone’s rationale for enjoying it is not an attack. Forums are spaces for debate, not applause chambers. If my pointing out flaws in The Veilguard feels like a personal affront, then perhaps the issue lies with how you process differing opinions rather than the substance of my posts.

    Now, onto your claim that I’m "fuming because so many people love DAtV." Let me be abundantly clear: voicing disappointment in the direction of a game isn’t "fuming." It’s holding a product to the standard its own franchise set. If some players genuinely enjoy The Veilguard, good for them. However, conflating that enjoyment with immunity to critique is as absurd as suggesting that popularity equals quality. Spoiler: it doesn’t.

    You also accuse me of "pretending to speak for true DA fans." Let’s dispel that misconception. I’m not claiming to speak for everyone. What I represent is a significant portion of fans who are vocal about the game’s lack of depth, deviation from the series’ core principles, and shallow mechanics. If that sentiment resonates with others, it’s not me claiming to be their voice; it’s shared experience speaking for itself.

    Your argument devolves further with the tired "Steam reviews prove you wrong" trope. Let’s dismantle this with facts, not feelings. 🤣🤣🤣🤣🤣🤣🤣🤣

    1. "Slightly Positive" Reviews Are Mediocrity in Disguise

    A "Slightly Positive" rating on Steam is the absolute minimum a game needs to avoid being labeled mediocre. For a franchise like Dragon Age, which previously delivered Origins and Inquisition—both critically acclaimed—this is a glaring underachievement. Celebrating this as a victory for The Veilguard is akin to cheering for a C grade from a student who once excelled with straight A’s. It’s not failure, but it’s far from success.

    2. The Context of Steam Reviews

    Steam reviews, especially post-launch, are a snapshot of surface impressions. Early positive reviews often reflect nostalgia for the franchise name or appreciation for graphics, rather than the depth or longevity of the gameplay. However, games like The Veilguard reveal their weaknesses over time. Uninspired mechanics, shallow puzzles, and meaningless choices don’t always show up in the initial hours.

    Moreover, review systems are easily swayed by external factors: marketing campaigns, brand loyalty, and even coordinated efforts to "rescue" games from perceived negativity. These don’t erase a game’s flaws; they only mask them temporarily.

    3. Dragon Age Has a Higher Standard

    The real issue isn’t whether The Veilguard is "playable" or "enjoyable" to some. The issue is that this franchise once defined the RPG genre. This is a series that produced Origins and Inquisition, both celebrated as milestones in storytelling and gameplay. A "Slightly Positive" rating isn’t progress; it’s a clear regression.

    4. Sales and Development Woes

    If we’re bringing facts to the table, let’s talk about numbers. The Veilguard underperformed in sales compared to contemporaries like Dragon’s Dogma 2 and Final Fantasy 7: Rebirth, despite carrying far greater expectations. Combine this with a chaotic development process, filled with cancellations, restarts, and a pivot from multiplayer to single-player, and you get a game that feels directionless. For a project that took over a decade, the result is underwhelming at best.

    5. The Painful Truth

    The Veilguard is a product of compromises, not ambition. It tried to cater to everyone and ended up pleasing very few. The "Slightly Positive" reviews reflect a base of players happy to engage with anything bearing the Dragon Age name, regardless of quality. However, loyalty alone won’t sustain a franchise. Without meaningful change, Dragon Age risks becoming a relic of what could have been.

    "Slightly Positive" Is Not Enough

    Fóruns like this exist for debate, not blind praise. If The Veilguard couldn’t capture the essence of what made Dragon Age great, no amount of "Slightly Positive" reviews will change that. If your defense rests solely on Steam ratings, it says more about the game’s inadequacy than my critique ever could.

    Ultimately, this isn’t about tearing down a game or mocking its players. It’s about demanding that Dragon Age return to the greatness that earned it its place in RPG history. "Slightly Positive" might suffice for lesser titles, but for Dragon Age, it’s a glaring failure.

    On BioWare’s Silence

    BioWare has not disclosed the production cost of The Veilguard, which, let’s be honest, is already telling in itself. If the cost wasn’t astronomical, or if the results were even remotely satisfactory, the company would be shouting from the rooftops about the "resounding success" of the game. However, the deafening silence speaks louder than any press release.

    Let’s be realistic: The Veilguard isn’t even in contention for the year’s best games at the Game of the Year (GOTY) awards. That single fact alone is more damning than a thousand arguments. For a franchise that once stood at the pinnacle of RPG excellence, seeing a title like this barely scratch the surface of relevance is a glaring reflection of how far the series has fallen.

    Let’s not forget, "Slightly Positive" reviews aren’t paying the bills, especially for a project that undoubtedly cost millions to develop. This is a loss in the making, both financially and in terms of credibility. The lack of transparency around the numbers is an implicit confession: The Veilguard didn’t meet expectations, not in sales, nor in prestige.

    If Dragon Age wants to reclaim its former glory, it will take more than mediocre scores and lukewarm sales. It needs games that don’t just meet expectations but exceed them. And The Veilguard, without a doubt, is the antithesis of that.

  • l_Fire_St0rm_l's avatar
    l_Fire_St0rm_l
    New Scout
    3 months ago

    I completely agree with all the points raised in this video! The criticism about the lack of real choices in role-playing and the overly linear narrative perfectly reflects how I felt while playing. The superficiality of the dialogues and the absence of meaningful consequences in decisions are a major disappointment, especially for those who have followed the series since the beginning. Additionally, the analysis of the boring combat and the mishandling of classic characters is spot on. The creator articulated very well what fans are feeling—an honest critique, much like many others that have been shared on YouTube!

    I can’t help but wonder, how much has BioWare lost so far? Ten years of development, and I’m certain the game didn’t break even. The financial loss must be astronomical! 😵👨‍🚀🤑💥

  • Mkaybellene's avatar
    Mkaybellene
    Seasoned Rookie
    3 months ago

    I finished the game and had a great time, for the most part. It wasn’t quite as engaging as Inquisition was for me (my first experience of the franchise). And I think you touched on why: cause Rook feels replaceable. And the main story is like a side quest. Your companions, as BioWare has even said, “are the heart” of the game. But they shouldn’t be. Inquisition was indeed about your companions, but it was still the inquisitor’s story. You were important, central to the events of the entire game. Unfortunately, Rook isn’t that.

    This game should’ve stayed as Dreadwolf and focused on Rook’s evolving relationship with Solas. Instead, it’s making sure you solve every problem your team members encounter. It is your teams’ story, not yours. And that feels… crappy.

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