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Scourgeoforder's avatar
7 months ago

Grainy/Fuzzy graphics help?

I've been messing around with the graphics for a bit but I just can't change any settings to completely remove the grainy/pixelated/fuzzy look that my game has. It's incredibly distracting and really making the game unenjoyable, everything has a sort of aura/halo effect around it, characters faces are all pixelated, I really don't know what to do to change this.

 To clarify also this is running on pc 

4 Replies

  • I've attached the DxDiag file, the settings I have are:

    Spoiler

    Display:

    Window Mode: Fullscreen

    Resolution: 1920x1080

    Refresh Rate: 50.00HZ

    Frame Rate Limit: Null

    VSync: On

    Triple Buffering: Off

    Brightness: 50%

    Contrast: 50%

    Enable HDR: Grayed out but set to on (?)

    HDR Calibration: Also grayede out

    Upsample Method: Intel XESS

    Upsample Quality: Quality

    DLSS Frame Generation: OFF

    NVIDIA Reflex: Off

    Anti-Aliasing: Off

    Render Scale: 150%

    Dynamic Resolution Scaling: On

    Target Frames Per Second: 60

    Minimum Resolution Scale: 50%

    Graphics:
    Texture Quality: Medium

    Texture Filtering: Medium

    Lighting Quality: Medium

    Contact Shadow: Off

    Ambient Occlusion: HBAO

    Screen Space Reflections: On

    Volumetric Lighting: Medium

    Sky Quality: Medium

    Ray Tracing Settings all off

    Level of Detail: Medium

    Terrain Decoration Quality: Medium

    Visual Effects Quality: Medium

    Depth of Field: Off

    Vignette: Off

    Motion Blur: Off

    Post Processing Quality: Low

    Field of View: 100%

  • Fred_vdp's avatar
    Fred_vdp
    Hero+
    7 months ago

    @Scourgeoforder wrote:

    Upsample Method: Intel XESS

    Upsample Quality: Quality


    Render Scale: 150%
    Dynamic Resolution Scaling: On

    Target Frames Per Second: 60

    Minimum Resolution Scale: 50%


    These are the relevant settings.

    There are areas in the game that are more demanding, so the game will dynamically lower to your set minimum resolution scale. Paired with a reconstructive upscaling technique, it will attempt to upscale a frame from a low pixel count, which has bad results.

    I have the same fuzziness in areas from Arlathan forest on my PC with a Radeon RX 6650 XT, where I think the dynamic resolution goes all the way down to my lowest (also 50%). Your GPU (GeForce GTX 1060) is quite a bit slower than that, so it's not unexpected.

    What you could do to remove fuzziness is to set the minimum dynamic resolution scale to something higher, but this will probably tank your framerate. Also, you have your render scale set to 150%, which is very optimistic. I would lower that to 100%.

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