Looting and story immersion
Anyone else loosing immersion in the story because you have to run around looking for loot when you really shouldn't be?
Weisshaupt is the best example. Rook is supposed to be in a hurry to get to the Dragon trap but instead I am running around looking for chests and loot. Weisshaupt is one area that can't be re-visited so if you miss a chest here you are SOL. But doing so really breaks immersion in the game - especially on the first playthrough.
Also, the ending area having loot is quite pointless. A chest here and there with gear upgrades isn't too bad but what's the point of all the other stuff - I'm literally at the end of the game. Once again, I am supposed to be in a hurry to get to the top of the tower, but instead I am taking side routes and solving puzzles.
Some quest, like Weisshaupt just shouldn't have any loot. Just fight your way through and get to the prize.