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They took away the Mature theme of the game to push ideology of the real world on Fantasy game, that's what dissapoiting.
It look like they trying to push personal lifes instead just follow lore of the game and create something good and keep the game tones as they did before.
All 3 before this one looked like a real Dark Fantasy game, if the struggles and prejudices common for such theme to create something colorful and disney like.
Tevinter wasn't suppossed to be all pretty and fairytale like: it has slavery, prejudice and everything else.
And besides the mature look of the game it's gone
- Fred_vdp7 months agoHero+
It look like they trying to push personal lifes instead just follow lore of the game
The writers have previously also based parts of the game on personal experiences. For instance, Dorian's character quest in Inquisition was very personal to the character's writer, David Gaider (who was also lead writer). They follow the old adage of "write what you know."
As for the dark themes in Tevinter clashing with the art style: That's possible, but it also reminds me of the Renaissance depictions of ancient Rome, which made the Roman Empire look a lot more glamorous than it was below the surface.
At first glance I'm not too fond of the art style they chose, as well as the inconsistency between character and environmental designs. That said, I will judge it when I play it. I was also not keen on the art style in Return to Monkey Island until I played that game, so maybe it grows on me as it did for some of the people who reviewed the game.- dannazgu7 months agoNew Rookie
Dude, they destroyed a studio and game for all that crap of "real world" politics and ideology. Idk why they let that happen, I guess this the end for DA franchise thanks to Corinne.
Dark fantasy is not about colors on the game. Dark fantasy is the story of the game, it's what happens on the world game: slavery, prejudice, wars, etc; Not "pulling a barv" or whatever that was, dark fantasy games are not fairytales and about heroes is about the lesser evil and trying to avoid the worse things.
They allowed the director push their own agenda on a great franchise so that they could feel good about themselves and not thinking about their customers the gamers
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