An excellent observation, and one that many fans have echoed with bewilderment. The Veilguard does indeed look like it borrowed a bit too much from a Disney storyboard, trading in its gritty, dark fantasy roots for something that feels oddly sanitized and whimsical. It’s almost as if Dragon Age wandered into the wrong genre, mistaking "dark medieval drama" for "enchanted princess escapade." 🤣😂🤣😂
Why would EA make such a drastic tonal shift? That’s the golden question. Perhaps they were aiming to appeal to a younger or broader audience. But here's the irony: Dragon Age built its reputation precisely because it wasn't a fairytale. It thrived on moral complexity, blood-soaked battlefields, and dilemmas where the "right" choice was often just the lesser of two evils. Players didn’t come to Dragon Age for sparkling rainbows—they came for the storm clouds and the dragons that loomed behind them. ⚔️⚔️
As for the new direction under fresh leadership, well, it’s hard not to wonder. """"""Creative leads""""" have an immense influence over the tone and vision of a project, and it’s possible the intent was to "modernize" or "soften" the franchise. But in doing so, they seem to have stripped away much of what made Dragon Age distinctive in the first place. If anything, it feels like the franchise traded its armor for pastel cloaks and its dark medieval heart for something far too polished and... safe.🦄🦄🦄🤮🤮🤮🤮
The result is a game that looks like it’s trying to charm a younger audience while simultaneously alienating the long-time fans who fell in love with the grit, the depth, and the unapologetic harshness of Thedas. Perhaps EA should consider this: a little darkness is what gave Dragon Age its soul. Trying to "pretty it up" just risks losing the very essence of what made it memorable.‼️‼️‼️‼️