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dannazgu's avatar
dannazgu
New Rookie
10 months ago

Why Veilguard looks like Disney game?

Why EA took the Dark Fantasy touch of the game, and turned into a princess game? Dragon Age was never meant to be a fairytale game, it has all the aspects of the Dark medieval times, why the hell they made look like a Little Pony game? 

Is it because the new Director of the game? 

26 Replies

  • dannazgu's avatar
    dannazgu
    New Rookie
    10 months ago

    When there will be a talk,so the dev explain the atrocities made in game:

    1. the qunari looking like a k-pop boy lollipop band?

    Before anything i played the game so far  so good...but you guys killed what  others directors made.

    Everyone in Thedas  now  is a part of lovefest?Since  when? Where's the hate,prejudice among classes and races becasue of the history before?

  • ashyslashyx's avatar
    ashyslashyx
    Seasoned Newcomer
    10 months ago

    Same here too, I just defeated a weird blighted? qunari with horns growing out of his eyes and arms growing out of his neck, please explain how that is not "dark" lol

  • sweetpoison0011's avatar
    sweetpoison0011
    Seasoned Ace
    10 months ago

    Would you cut it out already? You're complaining before the game release and now taking a **bleep** about qunari. For once, I'm glad they are close to this:

    As for character creation, you have so many tools at your disposal that you ca make the ugliest qunari ever curset to walk the land of Thedas. Where is that lovefest you are talking about because I didn't fund it yet (30h gameplay). All I've got were some optional dialog branches which I ignored so far (not on purpose but I didn't feel like getting involved yet).

    Oh, and I tracked the "hate and prejudice" you were asking about: there are hosted by steam community and youtube for many years now. Troll's play ground but I'm surprised you didn't know that already.

    Demanding explanation from developers? You're out of line mate.

  • An excellent observation, and one that many fans have echoed with bewilderment. The Veilguard does indeed look like it borrowed a bit too much from a Disney storyboard, trading in its gritty, dark fantasy roots for something that feels oddly sanitized and whimsical. It’s almost as if Dragon Age wandered into the wrong genre, mistaking "dark medieval drama" for "enchanted princess escapade." 🤣😂🤣😂

    Why would EA make such a drastic tonal shift? That’s the golden question. Perhaps they were aiming to appeal to a younger or broader audience. But here's the irony: Dragon Age built its reputation precisely because it wasn't a fairytale. It thrived on moral complexity, blood-soaked battlefields, and dilemmas where the "right" choice was often just the lesser of two evils. Players didn’t come to Dragon Age for sparkling rainbows—they came for the storm clouds and the dragons that loomed behind them. ⚔️⚔️

    As for the new direction under fresh leadership, well, it’s hard not to wonder. """"""Creative leads""""" have an immense influence over the tone and vision of a project, and it’s possible the intent was to "modernize" or "soften" the franchise. But in doing so, they seem to have stripped away much of what made Dragon Age distinctive in the first place. If anything, it feels like the franchise traded its armor for pastel cloaks and its dark medieval heart for something far too polished and... safe.🦄🦄🦄🤮🤮🤮🤮

    The result is a game that looks like it’s trying to charm a younger audience while simultaneously alienating the long-time fans who fell in love with the grit, the depth, and the unapologetic harshness of Thedas. Perhaps EA should consider this: a little darkness is what gave Dragon Age its soul. Trying to "pretty it up" just risks losing the very essence of what made it memorable.‼️‼️‼️‼️

  • I_CyberStorm_I's avatar
    I_CyberStorm_I
    Rising Scout
    9 months ago

    Sad, but it’s true! The Veilguard feels like it has strayed far from the Dragon Age legacy, leaving behind the dark fantasy roots and the deeply layered storytelling that defined the series. Where Inquisition managed to balance refinement with political intrigue and moral complexity, The Veilguard seems to have lost its way, prioritizing aesthetics over substance. The result? A game that feels more like a hollow imitation than a continuation of a beloved franchise.

    Elon Musk’s words ring painfully true here:
    "Diversity is important, but it can't be an end in itself. If diversity replaces competence, this can lead to mediocrity and stifle creativity."

    It feels as though The Veilguard tried to tick every box on a checklist but forgot to deliver on the one thing that mattered most: a game that honors its legacy and its genre.
    The emphasis on surface-level inclusivity seems to have overshadowed the core tenets of the series, leading to shallow storytelling, uninspired character designs, and a game world that feels more polished than lived-in.

    This isn’t just about "diversity" as a concept-it’s about a loss of focus on what Dragon Age was built to be. Dark fantasy is not clean, safe, or simplified. It’s raw, morally complex, and unafraid to challenge players. When those defining traits are sacrificed, what’s left is mediocrity masquerading as progress, and fans can feel the difference. Creativity thrives when the story comes first, and it’s hard not to mourn the creativity that seems to have been stifled in favor of a more marketable but less meaningful product.

  • I’ve never played a Disney Princess game, but yeah, I imagine it probably looks something like this: 

     

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