Forum Discussion

justaperson97's avatar
13 days ago

Incorrect head shape values are displayed within character editing

After a character has been created, when going back to view the head shape values (i.e. upon importing a character or the mirror of transformation) they are displayed incorrectly. Within the head shape category, the 3 head presets as well as their percentages are displayed as the values belonging to the original starting preset instead of the values that are actually applied to the character.

In other words, the character looks exactly like they're supposed to so the character is using the correct values but the actual numbers displayed within the character creator are incorrect.

This issue is leading to many people complaining about characters looking different when attempting to recreate Rooks via copying sliders because many of the slider screenshots simply contain the incorrect starting preset values instead of what's actually being used.

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