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PutBarcaaaaaa's avatar
PutBarcaaaaaa
Rising Newcomer
2 months ago

EA Sports should look into making a UFC game for VR headsets.

In 2025, VR gamers have grown tired of floaty boxing clones and half-baked fight simulators—they want a tactical, hard-hitting, immersive MMA experience. They are willing to spend significant money on headsets, games, add-ons, and DLC if the gameplay delivers. Rather than casual play, VR users train, compete, mod, stream, and grind, yet no one has provided them a true MMA VR title. The suggestion is for EA SPORTS to release a bite-sized UFC VR prototype instead of a full AAA release initially. This prototype would feature motion-based striking with hands, elbows, and knees, joystick and trigger combos for kicks, takedowns, and flying knees, timed inputs for defensive moves and submissions, reactive blocking and countering, ground-and-pound physical strikes, and submission mini-games. The core content would include three fighters—Volkanovski, Gaethje, and Khabib—and a single arena, UFC Apex, along with offline training and quick fight modes, plus optional 1v1 PvP sparring lobbies. DLC could add fighter skins, gym upgrades, career features, and more fighters. For EA, this approach offers low-risk, high-reward potential by reusing assets from previous UFC titles, tapping into a hungry VR audience, and creating the first AAA VR combat sports game. The VR community would eagerly test, stream, and help improve the game, turning the prototype into a movement. Simply put, EA owns the brand, engine, and fighters—they just need to make it playable in VR, and VR gamers would pay for it immediately.

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