Forum Discussion

Re: Negative mouse acceleration

First of all, thank you for confirming that you are also experiencing negative mouse acceleration. So it is not just me. Thank you also for taking the time to explain at length how you like the mouse behaviour. While I cannot empathise with you in this regard, I can accept that you are different.

As far as your suggested solutions goes:

- Switching to keyboard camera controls does not solve it, it just switches to a far inferior input mode.

- The camera speed setting makes all movements slower or faster, and does nothing about the anomalous behaviour.

- The same goes for changing the DPI settings outside of the game.

About the distinction between single and multiplayer games:

My complaint has nothing to do with that. I consider the mouse an input device, and when it moves the camera (same as with the cursor), it has an expected and learned behaviour. I am used to how a camera reacts to the mouse, no matter how relaxed or twitchy a game is, and no matter how many players there are.

Regarding your photography example:

As far as I can tell, this is not just me. The PCGamingWiki calls it "botched implementation", and when you search for "negative mouse acceleration" all you find is complaints. There seems to be a decades old convention, and when a game breaks it, that means - for me at least - that I have to fight the camera with every movement I make. It is not just that Sea of Solitude eats the very quickest movements after all, but it also exaggerates calm movements, making the camera swerve around where I do not expect it to go. Similarly, moderately quick movements do not cover the ground I expect it to. At least to me, this is not new and different in an enjoyable way, but in a broken and cumbersome one.

To make an example of my own:

Sushi does not taste better when you eat it with sticks. If you can deal with sticks, dinner will go just fine. If not, you will drop your food and make a mess and embarass yourself. And when you give up and eat with your fingers, the fish will still taste exactly the same, but it will not be as nice an evening.

Sadly, I cannot choose to like a game. I wish I could, but Sea of Solitude simply feels bad for me. I am happy that you like how it controls. But you may realise that your vindication would work just as well for non-remappable controls for example. Even if they have forward on "p", left on "y", and jump on "shift".

By the way, there has been a patch recently. I cannot find any patch notes, though, and the mouse most definitely hasn't been fixed for me / broken for you.

2 Replies

  • RentAProbe's avatar
    RentAProbe
    6 years ago

    The support chat could not help, but agreed months ago that the mouse behaviour should be fixed. They also told me that posting here is the correct way of reporting the bug. Since it has been quite a while, I am starting to assume that neither EA nor Jo-Mei care - which is a pity (for me).

  • RentAProbe's avatar
    RentAProbe
    6 years ago

    So I finally played the game with broken mouse controls, or rather, with keyboard only. It was just as awkward as expected, and took me out of it quite a few times. But I still ended up liking the game quite a bit !

    The real reason for this final post is a sad one though: In the keyboard mapping, the entries for "Camera down" and "Camera right" are interchanged ! Didn't they try this even once ? This is pretty telling regarding the non-controller input methods, and it fits very well with my previous experience. Guess I should be grateful mouse and keyboard are available in any capacity at all...

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