Thoughts on the Immortals of Aveum....
I will admit at this time that I haven't gotten very far yet in the game. Just managed to get pass what I consider the "intro" section and have joined the group.
My thoughts so far:
1) The game is pretty, the set pieces, magic, enemies, characters, and monsters are all very nice looking. The game just seems a visual feast. We will have to see if this continues or if it gets stale later, but so far, I have been impressed with the graphics.
2) Sound tract so far is good. To me the background music should enhance what is going on in the game, and so far, it has been doing it well, and has been enjoyable to listen to. I have found myself just pausing sometimes to listen to the music playing in the background.
3) Combat so far is fun, will have to see how it feels later or if it gets stale, but so far a magic shooter seems a fair description. So far the magic is interesting and the "heavy skills" add an extra dimension to combat much like heavy weapons do in shooters. It is early, so it could get repetitive but so far, it is a fun concept and play style.
4) Difficulty. I am on the "normal" difficulty or the balanced one and so far it is a bit easy. I don't want to jump up a difficulty level yet due to it being EARLY and barely out of the "intro" section. I hope it steps up in difficulty without having to change the setting, but only time will tell. So far the game has fed plenty of health and mana power-ups, almost too many, but again this is EARLY so this could change at any moment once I am fully into the game, I shall have to wait and see.
So after about 3 hours of play, I find the game well worth purchase, and hope that it continues to be so as I continue into the game.
Now does anyone who has played more have any thoughts they wish to share?? I will post more as I slowly work through the game.