EA_Cade
Community Manager
2 years agoWelcome to Aveum - Day One Patch Notes
Hey, everyone!
With Immortals of Aveum launching soon, we know some of you will likely jump into the game early with retail copies, so we wanted to make sure you are aware of the changes in the Day One update. This will only be relevant for those who are playing the game offline.
Key Fixes:
- Improved performance and memory usage throughout the game
- Improved POI, quest objectives, and minimap guidance throughout
- Numerous visual improvements to cinematics and gameplay
General
- Minor visual improvements and fixes to UI, VFX, and other art throughout the game
- Fine tuned player stats, damage, health, mana, combat, and progression
- Fixed progress blockers and exploits through the game and epilogue
- Improved exposure settings across the game while playing on low quality settings
- Improved lighting during conversations with NPCs
- Fixed an issue where a boss' health bar would display their shield even after the shield was shredded
- Fixed an issue where a key story boss could instantly die after a cutscene
PC-Specific
- Implemented shader building process upon first start-up of a clean install
- Fixed bugs in animations and meshes that occurred when playing at a high FOV
- Defaulted V-sync to on (can be turned off in graphics settings menu)
- Rebalanced GPU/CPU allocation for each graphics setting to more accurately reflect their Performance Budget impact
- Overall improvements to the Graphics Settings menu for clarity
- Added additional messaging for how to cycle control spells
- Game should now properly recognize every resolution and aspect ratio supported by your monitor
All Consoles
- Addressed missing VFX at the end of Chapter 2 if playing before the game has finished downloading
- Improved terrain texture transition between different detail levels
- Ensured that Light Shafts and Local Exposure are on for all consoles
Xbox-Specific
- Reduced memory overhead on Series S
- Resolved material error with Palathon pillars
PS5-Specific
- Safeguard added against rare crash when quitting and resuming in Chapter 1
Misc. Changes & Minor Fixes
- Ensured that the objective notification for completing 100% of the game always appears in your HUD
- Improved functionality for accept/revert buttons in the settings menu
- Improvements to audio mixing + transitions and fixed missing sound effects throughout the game
- Ensured that enemies do not attack the player while the player is still loading into the level
- Localization improvements throughout
- Immolate will now consistently damage Brute Shield spells
- Redistributed Rings across the game
- Fixed missing lipsync during the Bathysphere sequence
- Improvements to follow guidance on Devyn during Chapter 4
- Fixed issue where Colorblind mode would sometimes turn off during parts of cutscenes
- Fixed an issue where starting a new game and returning to a previous profile would clear map data
- Improvements to subtitle accuracy, duration, and display categories
- Improved lunge and critical hit detection on the Shrouded Howler boss
- Added safeguards on puzzles and encounters in revisited areas to ensure that they always save and reload safely
- Burstfire sigil now properly transmutes limpets
- Improvements to colorblind profile settings