@Meza994 @Meza994 What I hate is that they removed certain things from the old games. They used to show what your upgrades did back in the day. I'm quite certain at least that when you did a weight upgrade it would say you reduced the weight of the car by x amount, increased downforce by x percentage and so on. (I don't remember which game they removed this)
Now we have very little information on where the car is and how big an upgrade actually is. In certain teams it's much better to upgrade the drag rather than downforce because the drag upgrades give you a bigger increase for the same price or vice versa for other teams.
I also hate how they lock certain teams into terrible upgrade paths that make the car really bad to drive and basically make it underperform until fully upgraded like the Aston Martin car from last year that had a Ultimate rear downforce upgrade really early in the tree that locks you out from rear downforce upgrades and makes the car really bad to drive.
You can sort of fix this yourself with setups but it screws your teammate and means even verstappen could not perform to where the car was in the performance chart. While the mclaren car had a really good upgrade tree that seems to have any AI driver be able to drive well in that team even with bad driver ratings. (And from what I've seen in this years game so far it's exactly the same were certain teams have much more favorable upgrade trees.)
I wish we could see a performance chart for each area rather than just chassis, aero and engine as a whole. In real life the teams have to inform FIA of all the upgrades they put on the car so I think this would be fair for the game to reflect that somewhat.
Like who have the lowest weight, lowest drag profile, most downforce, best engine, best ERS and so on.
The game just lack a lot of information, just like we still don't have speed trap list, that can't be so hard to implement. All you can do is go onboard and watch every AI car to see their speed to know who's fast in the straights. I know you can see speedtrap of cars if you spectate the AI in qualifying but yeah...why not just give us a speedtrap list?
And yeah like you said the upgrade tree is still exactly the same just invisible and even harder to know how to unlock certain upgrades. I don't like the way they remove my freedom to upgrade the car how I want. If I basically want a Williams car that is really fast in the straight but bad in the corners that is really hard to achieve because you often have to upgrade a certain downforce upgrade before being able to reduce drag again.
Is that realistic maybe, is it fun not really. Some upgrades being locked because of not having the required facilities I have no problem with, but locking us into very set paths for how the car is upgraded is what I dont like.