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Wuffels's avatar
3 years ago

About AI balance and tire wear

Hi,

I wanted to ask if anyone other is experiencing a quite balanced AI pace between quali and race, or if it's just me with a really bad race pace this game?

First of all, in previous games I had to raise the difficulty for the race compared to qualifying about 5 to 7 points to get a challenge. 

I'm playing a driver career with Alfa right now and out of habit I did that, too. In the first race it worked quite well, but there I was a monster in quali with around 5 tenths better than my teammate and than had quite something to do in race to keep that position. But in Jeddah and Australia I was a sitting duck in the race. 

So it could be me and my lack of confidence in car (bad Alfa of course). I had a pause of more than half a year from the F1 games. I played F1 22 in November the last time. Because of the high praises to the physics I came back now. I can agree the turn in is much better. And I can agree that the traction has become better, but out of memory I would say that only counts for fresh tires. Due to torque curve I find it a bit hard to feel the limit, but I will get there I assume. Also the high speed grip is subject to the same problems I can remember in F1 22. After a bit of tire wear, there suddenly come unexplainable snaps of oversteer. For example, after around 20%-30% of wear with medium tires turn 5 in australia isn't an easy flat anymore, and the rear tends to step out. I had similar problems with Sector 1 in jeddah. The Ai doesn't seem to have that issue. But I have to add, I'm a sitting duck from the begin of the race, but it gets worse with tire wear. Isn't the AI as effected as the player?

I would exclude setup as a reason, usually I know what I'm doing there. I didn't do something crazy there anyways, although I will try to keep it a bit more understeery the next race. Australia setup was Aero 29-26, suspension and roll-bars with a soft rear and medium stiff front, ride height 34-37. Diff 50-50, Tire pressures were pretty low, only 2 or 3 clicks away from minimum. Maybe some F1 23 setup expert will see something stupid for races there 🙂

Apart from that, the difficulty between the tracks, at least for the first 3, seems quite balanced. Qualifying difficulty 102 and race difficulties I tried 106-109

8 Replies

  • @Wuffels I like this year’s tire model because it’s a little more challenging but I feel like the AI cars don’t feel the tire wear as much as the player. It’s like the AI cars have fresh tires for most of their stint.
  • I would say in core the tire model is fun yes. Only those high speed snaps and the abrupt tire wear feel very odd, but I don't know if that's only with bad career cars

  • @WuffelsAs a result off direct feedback from F1 teams the tyre model has been changed to better reflect how tyres perform in actual F1.

    This year. Now when tyres get to about 20ish % worn. There is a big initial drop off in grip…. You’ve worn through the part off the tyre that offers most grip. It’s something that caught a lot of us out during the beta. Thought it was a bug but @DavidGG53 confirmed it’s by design.

    Once you get past the initial drop in grip. The grip remains pretty much constant until you get to around 60% plus. But that’s when you’re expected to change tyres anyway. Unless you decide you’ll lose less time by staying out ofcourse.

    So if you’re doing long races 50% or 100% When setting up car.   It’s probably better to set it up with this in mind.  I tend to lean towards more mechanical grip.  As it’s in slow speed corners I find it hardest 

  • Wuffels's avatar
    Wuffels
    3 years ago

    I see, ok I hope with other cars it isn't that bad then, although it's fine as long as the AI has the same problems, but that's where I have a doubt at the moment. However, I didn't continue playing yet since this thread, so everything assumptions and first impressions

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @Wuffels No it won’t affect the Ai the same unfortunately. Firstly ai tyre temps are set. You can negate that handicap by selecting tyre temps to surface only in simulation options.

    As for tyre wear. Yes their tyres wear but they don’t have the same issues we do because of how the ai is controlled and how smoothly the they drive
  • Wuffels's avatar
    Wuffels
    3 years ago

    @ScarDuck14  Ok, so maybe I have to keep the quali difficulty this year. That's also not too bad of a solution if it works. Hopefully it's not way to noticable then :D

  • Same issue good Qualification but early race I am just defending as AI breeze past. Later I can attack.

    AI clearly is not effected by tyre temps and fuel weight.

  • So I tried it out now with 101 in quali and race ... and I won :D

    A bit lucky because of a safety car and I had nearly fresh softs, but yeah. Till then I would say I was a little bit too fast. Have to try a bit more, but I would really say quali and race pace is not that far off anymore compared to previous games

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