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I do agree that the lifecycle needs to change for the game. Coming from F1 22's $60 USD price to F1 23's $70 USD price put me off of buying the game at release - I ended up buying it for effectively 50% off because of a Steam discount and some leftover money in my Steam Wallet. Despite being part of the beta and experiencing/hearing about how much better the handling was. However, at the end of the day, two new tracks and Red Flags may be worth an extra $10, but not $70 and a whole new game.
This goes for any yearly sports franchise, but if they go the route of the Microsoft Flight Sim release model, I'll be okay with that. Update the current game until - in F1's case - the next regulation cycle. We don't need F1 22, 23, 24, and 25 - especially with 23 (likely 24 and 25) being $70 USD. We just need one game for this span of regulations. Then once 2026 rolls around, release F1 26 for those regulations. Alternatively, only release a new game when the game engine actually has been changed for the better - much like MSFS 2024.
I'm already not planning to buy F1 24 if it's the EGO engine, because there's not going to be anything fundamentally different about it to warrant a purchase. Unless they suddenly decide to update Spa for only F1 24, they would probably choose not to add the redone design to 23 even if everything else was literally the exact same from 23.
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