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During my experimentation with DLSS I noticed that if you manually disable TAA in hardware_settings_config.xml while using DLSS, you will get a lower internal resolution, and not the quality level that defined with the key "aa_quality" in the config.
I have fsr, dlss, xess disabled, my pc can sustain game with all in max quality and still not seeing far away
- dotazured2 years agoSeasoned Ace
@xMOPIx wrote:I have fsr, dlss, xess disabled, my pc can sustain game with all in max quality and still not seeing far away
The only "solution" I have stumbled on so far is to disable TAA in the hardware_settings_config.xml, use DLDSR to use a higher internal resolution (in my case 4k at a 1440p display) and then use DLAA (not the option in the game menu, but rather forcing it with DLSSTweaks to actually enable DLAA with 1.000 resolution scale.
AMD users should be able to force a higher internal resolution with AMD Virtual Super Resolution (sans the AI-acceleration).
However, this isn't really feasible with low to mid-end computers and isn't especially energy efficient.
But it is a noticeably clearer picture than any of the settings that can be tweaked in the game anyway.
Whatever filters or post processing being done to simulate the depth of field of the T-cam needs to go as it is just making the contents on the screen blurry.
- 2 years ago@dotazured in the config file you can disable depth of field
- 2 years ago@dotazured Thanks, I disabled TAA and the horrible filter disapeared, but now the game looks horrible not as before but no TAA experience is also a bit weird, I will try now to AMD VSR but I dont know what it is used for and how to, I will investigate now
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