Forum Discussion
@VexedHamsterEA could easily fix the Braking checking by if a player does brake check it should give them red rear wing as if they put a system in the game where if someone brakes hard and the car hits from the rear it gives the brake checker red wing damage which would be undriveable so it's a simple fix but EA won't do it as it's a Arcade racing game as F1 23 is not actually a full SIM racing game where actually F1 games should actually be Full racing SIM games like iracing, Project racing games and others racing Full SIM racing games.
So till EA actually make F1 games full SIM racing there will be always these players who brake check as they know nothing will happen to them as their car will be fine because it's a Arcade racing game not a SIM racing game
@JRVoltsI agree that damage at the end of the day will always be one of the main disincentive out there. And as long as it is realistic, all good in my books.
Front wings are significantly more fragile than the rear assembly of F1 cars though, and they tend to get the short end of the stick when the two come together.
What "full racing SIM games" have this sorted out though, apart from simulating damage? I am only acquainted with the two major ones out there, iRacing and ACC. And apart from car damage (grounded in reality), they all work on a no-blame basis.
Meaning it doesn't matter if you were brake checked, or if the following car deliberately punted you from behind; BOTH players get a safety rating blimp on their records – SR on iRacing, and a OBWP pulling their SA down on ACC.
From titles that have a automated stewarding in place, evaluating fault and assigning penalties accordingly, I am only familiar with GTS and GT7 and they all have a big problem with rear punting drivers and getting away scot-free.