Forum Discussion

floresua's avatar
floresua
Seasoned Newcomer
3 years ago

Car slides during the turn

Please explain why the car slides during the turn, as if drifting. How can I fix this, maybe something in the settings?

Check video

https://youtu.be/e6K3l8jPSzE

15 Replies

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago

    @Meza994I don’t use TC so it doesn’t cause issue for me. But for those it does. I’ve driven pretty much every racing game since pole position. And when they started adding in game TC. No TC has ever acted this bad. Yes I expect it to break traction with extreme inputs but as with TC IRL you should still be able to catch it as I have extreme amounts of experience with. But you can’t the front wheels stick and car just rotates round.

    But not going to argue the point with you as your always right 🙄

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    3 years ago

    @Monzstar83 yep, love this video! It's not new but I often mention it (not here, naturally) when talking about maintenance throttle and using the gas to keep the car on the limit in tin tops. I'm not sure what connection you're seeing here to the discussion?

    I mean, there are definitely some, but I could see people trying to argue both ways here.

    Senna's iconic blips, as I believe going from memory that Mansell also noted:

    • Helped on those old turbos to keep the turbo spooling and have immediate power on exit instead of having to wait for the turbo to wind up as the engine revved from a lower range
    • Helped keeping the car on the limit by redistributing the load quickly and keeping any wheel from locking up
    • Would hardly work on today's heavy cars as it's all about platform control and humongous downforce,and the blips are detrimental to that - still valid and useful for GT or low downforce cars though, as I said. Driving the likes of the FF1600 and with no time you'll find yourself instinctively doing that to keep the car balanced throughout all phases of the corner 

    In a way, Senna used the throttle much like Schumacher and Alonso (on his earlier run) used his steering: extracting extra performance from the car either by keeping it balanced or to exploit those instants of traction loss to get extra rotation out of it.

    Much like ScarDuck said, even with TC on real cars you can feel the car losing it and correct it. Those with an extra sense for it can use that to their advantage, or fine tune their butts to know precisely when to let it go (or to blip it) to keep the tyres hard at the work you intend them to do.

    OP's inputs in those videos unfortunately don't fall on that bucket and aren't going to work on a 2023 car, or on F1 23 game.

    This discussion sidetracked to the throttle application, but the braking should not be understated. With that "boxed" braking (0-100-100-100-0 with no in-between and no gradual release on corner entry) it just aggravates the slides as the car is unbalanced, struggling to go through the mid corner, and not properly loaded to take on that similarly abrupt throttle stomp.

  • Monzstar83's avatar
    Monzstar83
    Seasoned Ace
    3 years ago

    @mariohomoh regarding the throttle, I thought it backs up what your saying, in that the repeated stabbing causes lots of understeer/oversteer combing with turning the wheel past the point of traction

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